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Update notes via Steam Community
Greetings, Warriors!
It's Paragon: The Overprime.

Here are the details regarding the update patch that will be applied to ensure the best possible gameplay experience.

Please see below for details.


7/12 Update Note

1 New Skin Added

- Gadget: [Normal] Passionate Mechanic




Discounted Skins
- Period: 7/12/2023 - 7/27/2023 (KST, UTC+9)
*Item prices will return to normal after the event, and items may be sold at a discount again at a later date.

[Discounted Skins]
*Only the Kima price is discounted.

1. Gideon: [Legendary] Chaos Orbit
- Price before discount: 210 Kima
- Price after discount: 150 Kima

2. Kallari: [Rare] Red Cloak
- Price before discount: 70 Kima
- Price after discount: 50 Kima

3. Narbash: [Normal] White Cloud
- Price before discount: 70 Kima
- Price after discount: 50 Kima



Heroes & Items Alert





Hero Balance Changes


[Steel]
1. Shield Bash (RMB-Skill) Magical Power Coefficient Adjusted
- Before: 80/100/120/140/160
- Now: 100/125/150/175/200

2. Advance (Q-Skill) Cooldown Adjusted
- Before: 13.5 sec/13 sec/12.5 sec/12 sec/11.5 sec
- Now: 14 sec/13 sec/12 sec/11 sec/10 sec

3. Advance (Q-Skill) Base Damage Adjusted
- Before: 90/120/150/180/210
- Now: 80/120/160/200/240

*Fixed an issue where Advance (Q-Skill) does not hit randomly when the enemy is at the end of the skill area.

4. Ironclad Wall (E-Skill) Duration Adjusted
- Before: 3 sec
- Now: 4 sec

Dev Comments
Steel is sometimes less effective in lane combat than other Supports, so we're adjusting his overall damage amount to deal more damage to enemies, and increasing the duration of Ironclad Wall (E-Skill) to make it more effective at defending allies.



[Kallari]
1. Brand (RMB-Skill) Base Damage Adjusted
- Before: 65/90/115/140/165
- Now: 80/110/140/170/200

2. Brand (RMB-Skill) Range Adjusted
- Before: 20m
- Now: 22m

3. Twilight Guide (E-Skill) Physical Power Coefficient Added
- Before: 0
- Now: 0.3

4. Evil Vow (R-Skill) Damage Adjusted (Damage Excluding the Last Hit)
- Before: 10/15/20 base damage per hit between 1-13 hits.
- Now: 20/40/60 base damage per hit between 1-13 hits.

5. Evil Vow (R-Skill) Physical Power Coefficient Adjusted
- Before: 0.15
- Now: 0.2

6. Evil Vow (R-Skill) Area Adjusted
- Before: 4m
- Now: 4.5m

Dev Comments
Due to the recent Karma skill update and distribution of Watcher's Eye as a starting item, maintaining stealth has become more challenging, making Kallari's role very narrow. We have adjusted her overall damage and damage area to emphasize her Assassin role better.



[Phase]
1. Synchronizer (RMB-Skill) Cooldown Adjusted
- Before: 20 sec/19 sec/18 sec/17 sec/16 sec
- Now: 18 sec/17 sec/16 sec/15 sec/14 sec

2. Light Flux (E-Skill) Range Adjusted
- Before: 20m
- Now: 22m

3. Light Flux (E-Skill) Area Adjusted
- Before: 1m
- Now: 1.2m

4. Light Flux (E-Skill) Slow Amount Adjusted
- Before: 15%
- Now: 20%

5. Light Flux (E-Skill) Cooldown Adjusted
- Before: 14 sec
- Now: 12 sec

6. Light Flux (E-Skill) Mana Cost Adjusted
- Before: 80/90/100/110/120
- Now: 60/70/80/90/100

Dev Comments
We've improved Phase's RMB and E-Skill to make her more effective in lane combat.




[Shinbi]
1. Light's Memory (RMB-Skill) Cooldown Adjusted
- Before: 13 sec/12.5 sec/12 sec/11.5 sec/11 sec
- Now: 10 sec

2. Light's Memory (RMB-Skill) Magical Power Coefficient Adjusted
- Before: 0.25
- Now: 0.45

3. Phantom Dance (E-Skill) Mana Cost Adjusted
- Before: 95/100/105/110/115
- Now: 80

Dev Comments
The high mana cost of Phantom Dance (E-Skill) made it difficult to use the skill in lane combat. We've adjusted the mana cost to make sure the hero doesn't run out of mana in the early game as well as in the mid to late game. Also, Shinbi's Light's Memory (RMB-Skill) had low damage and a long cooldown, making it a skill that was primarily used for escape. We've adjusted its function so that it can be used for offense as well as escape.



[Serath]
1. Execution by Illusion (Q-Skill) Cooldown Adjusted
- Before: 14 sec/12 sec/10 sec/8 sec/6 sec
- Now: 10 sec/9 sec/8 sec/7 sec/6 sec

2. Descending (E-Skill) Cooldown Adjusted
- Before: 11.5 sec/11 sec/10.5 sec/10 sec/9.5 sec
- Now: 11 sec/10.5 sec/10 sec/9.5 sec/9 sec

3. Summoned Angel of Balance (R-Skill) Bonus Damage When Landing a Successful Basic Attack to a Burned Enemy
- Before: 18/23/28
- Now: 25/30/35

4. Summoned Angel of Balance (R-Skill) Bonus Damage From Basic Attack Against Enemies With Burn (Physical Power Coefficient)
- Before: 0.035
- Now: 0.1

Dev Comments
Before using Summoned Angel of Balance (R-Skill), she didn't do much damage compared to other Warrior heroes. We've adjusted the cooldown and damage of Serath's primary skill to give her a little more flexibility in skill combinations.



[Belica]
1. Suppress (RMB-Skill) Range Adjusted
- Before: 17m
- Now: 16m

2. Suppress (RMB-Skill) Area Adjusted
- Before: 4m
- Now: 3.75m

3. Commander's Eye (E-Skill) Magical Power Coefficient Adjusted
- Before: 0.45
- Now: 0.35

4. Commander's Eye (E-Skill) Duration Adjusted
- Before: 11 sec/12 sec/13 sec/14 sec/15 sec
- Now: 12 sec

Dev Comments
Belica's Commander's Eye (E-Skill) and Suppress (RMB-Skill) have a long range, making them very useful in large-scale fights. In lane combat, damage is often an advantage, so we've adjusted the damage, skill cast area, and skill range to give enemy Caster heroes a bit of a leg up.



[Gadget]
1. Obsessive Bomb (Q-Skill) Base Damage Adjusted
- Before: 60/120/180/240/300
- Now: 80/135/190/245/300

2. Speed Gate (E-Skill) Cooldown Adjusted
- Before: 12 sec
- Now: 11 sec

3. Speed Gate (E-Skill) Mana Cost Adjusted
- Before: 75
- Now: 65

4. Magnetic Field (R-Skill) Slow Amount Adjusted
- Before: 75%
- Now: 80%

5. Magnetic Field (R-Skill) Slow Duration Adjusted
- Before: 0.3 sec
- Now: 0.5 sec

Dev Comments
We've adjusted the damage and cooldowns of Obsessive Bomb (Q-Skill) so that Gadget can trade damage with enemies even in the early gameplay, as the only skill that can be used in early lane combat was Obsessive Bomb (Q-Skill).



[Kwang]
1. Crescent Moon (RMB-Skill) Thunder and Lightning Damage Adjusted
- Before: 30/35/40/45/50
- Now: 30/40/50/60/70

2. Crescent Moon (RMB-Skill) Area Adjusted
- Before: 3.75m
- Now: 4m

3. Fierce Battle (E-Skill) Cooldown Adjusted
- Before: 15 sec/14 sec/13 sec/12 sec/11 sec
- Now: 14 sec/13 sec/12 sec/11 sec/10 sec

4. Fierce Battle (E-Skill) Movement Distance Increase and Movement Speed Acceleration Adjusted

Dev Comments
Kwang had difficulty recognizing the skill range, including basic attacks. We've adjusted the damage and area of Crescent Moon (RMB-Skill) to make it easier to land a hit, and adjusted the cooldown and range of Fierce Battle (E-Skill).



[Drongo]
1. Uranium Rounds (E-Skill) Damage Based on Target's Max Health Adjusted
- Before: 4/4.5/5/5.5/6%
- Now: 5/5.5/6/6.5/7%

2. Uranium Rounds (E-Skill) Explosion Damage Adjusted
- Before: 6-28/18-36/30-48/42-60/54-72
- Now: 12-34/24-46/36-58/48-70/60-82

3. Uranium Rounds (E-Skill) Explosion Damage Physical Power Coefficient Adjusted
- Before: 0.1
- Now: 0.15

Dev Comments
We've adjusted the damage of Drongo's Uranium Rounds (E-Skill) to make him more anti-Tank. (Drongo is a hero designed to deal more damage against Tanks, but so far it seems that he has not been able to fulfill his role properly.)



[Muriel]
1. Glory of Osyne (RMB-Skill) Shield Amount Adjusted
- Before: 100/145/190/235/280
- Now: 80/120/160/200/240

2. Glory of Osyne (RMB-Skill) Movement Speed Increase Adjusted
- Before: 15%/20%/25%/30%/35%
- Now: 8%/11%/14%/17%/20%

3. Glory of Osyne (RMB-Skill) Movement Speed Increase and Shield Duration Adjusted
- Before: 2 sec/2.25 sec/2.5 sec/2.75 sec/3 sec
- Now: 2 sec

4. Glory of Osyne (RMB-Skill) Mana Cost Adjusted
- Before: 45
- Now: 70

5. Faithful Vow (R-Skill) Cooldown Adjusted
- Before: 120 sec/110 sec/100 sec
- Now: 135 sec/120 sec/105 sec

Dev Comments
Muriel was currently contributing a lot more in lane combat and large-scale fights compared to other Supports, and the instantaneous movement speed increase from Glory of Osyne (RMB-Skill) made it difficult for enemies to deal with Muriel. As a result, we've adjusted the shield amount, cooldown, and mana cost of Glory of Osyne (RMB-Skill).



[The Fey]
1. Forest's Will (RMB-Skill) Base Damage Adjusted
- Before: 35/40/45/50/55
- Now: 42/47/52/57/62

2. Forest's Will (RMB-Skill) Magical Power Coefficient Adjusted
- Before: 0.07
- Now: 0.09

3. Forest's Will (RMB-Skill) Area Adjusted
- Before: 5m
- Now: 5.5m

Dev Comments
The Fey has fewer damage skills than other Caster heroes, making her difficult to play in early lane combat. We've adjusted the damage and area of Forest's Will (RMB-Skill) so that The Fey can defeat T-on faster rather than trading damage with enemy heroes.



[Murdock]
1. Target Check (Q-Skill) Base Damage Adjusted
- Before: 5/10/15/20/25
- Now: 4/8/12/16/20

2. Target Check (Q-Skill) Range Adjusted
- Before: 15m
- Now: 14m

3. Target Check (Q-Skill) Physical Power Coefficient Adjusted
- Before: 0.06
- Now: 0.05

4. Ultra-Precise Shot (R-Skill) Base Damage Adjusted
- Before: 280/360/440
- Now: 240/320/400

5. Ultra-Precise Shot (R-Skill) Physical Power Coefficient Adjusted
- Before: 1.0
- Now: 0.9


Dev Comments
Murdock was currently contributing more to lane combat and long-range fight support than other Rangers. Especially in early lane combat of the game, we felt that Murdock's Lock-on skills were a huge factor and gave him an edge in the fight. We've made adjustments to his range and damage to help enemy Rangers deal with him better.



[Greystone]
1. The Knight's Will (E-Skill) Cooldown Adjusted
- Before: 8.5/8/7.5/7/6.5 sec
- Now: 7.5/7/6.5/6/5.5 sec

2. The Transcendent Knight (R-Skill) Cooldown Adjusted
- Before: 150 sec/145 sec/140 sec
- Now: 150 sec/135 sec/120 sec

3. The Transcendent Knight (R-Skill) Health/Mana Recovery Amount From Respawning Adjusted
- Before: 30%/40%/50%
- Now: 35%/45%/ 55%

Dev Comments
Greystone was often surrounded by enemies after being respawned by the ultimate, making it difficult for him to survive. We've adjusted the recovery amount and cooldown to give him a slightly better chance of survival.



[Maco]
1. Maco Gift! (Q-Skill) Base Health Recovery Amount Adjusted
- Before: 40/75/110/145/180
- Now: 50/85/120/155/190

2. Maco Gift! (Q-Skill) Recovery Amount Adjusted (3 Allies or More Recovered)
- Before: 20/37.5/55/72.5/90
- Now: 25/42.5/60/77.5/95

3. Maco Gift! (Q-Skill) Health Recovery Amount Based on Target's Max Health Adjusted
- Before: 1.5%/1.9%/2.3%/2.7%/3.1%
- Now: 1.8%/2.2%/2.6%/3.0%/3.4%

4. Maco Gift! (Q-Skill) Recovery Amount Based on Target's Max Health Adjusted (3 or More Recovered)
- Before: 0.75%/0.95%/1.15%/1.35%/1.55%
- Now: 0.9%/1.1%/1.3%/1.5%/1.7%"

Dev Comments
We've increased Maco's skill ability to protect allies in early lane combat and in large-scale fights to fit his role as a Support.



[Sparrow]
1. Focus (RMB-Skill) Adjusted So That Sparrow Can Use Basic Attack After Skill Use


Dev Comments
We've reduced the delay so that basic attacks can be performed immediately after using Focus (RMB-Skill), allowing for more flexible gameplay.



Bug Fixes

- Fixed an issue where Revenant's Wild Revolver (LMB-Skill) randomly fails to apply.
- Fixed an issue where players were not able to enter AI battle after creating a party.
- Fixed an issue where map information was randomly different when the party leader and party members are matchmaking in the lobby.
- Fixed an issue where lane selection phase was displayed during Draft phase in Red Moon.
- Fixed an issue where spectators were able to select heroes in Red Moon.
- Fixed an issue where minimap is displayed randomly in Training Grounds.
- Fixed an issue where the afterimage effect of Adele's default skin was displayed when selecting a Heroic Skin on the skin purchase screen.
- Fixed an issue where aggro resets when pushing a jungle monster to a certain location with knock back effect
- Fixed an issue where two games are played at the same time randomly.
- Fixed an issue where offline accounts not receiving rewards when matchmaking ends.
- Fixed an issue where Malodorous Spray no longer having a skill guard effect.
- Fixed an issue where AI hero information not being displayed after an AI Battle.


Known Issues

■ A frame drop occurs when Iggy & Scorch uses Firework Festival (R-Skill) after placing multiple mini turrets using Another Friend (Q-Skill)
>The hero 'Iggy & Scorch' has been temporarily disabled to fix the confirmed issues and will be made available to play again through the late July update.

*During this temporary period, players cannot purchase Iggy & Scorch or Iggy & Scorch's Skins.
*Players cannot use Iggy & Scorch in any mode, including Quick Battle, Competitive, Training Grounds, or Custom Game.
*We would like to apologize for any inconvenience. We will try to get the issue fixed as soon as possible.


The provided information may be subject to change.
Please see the Update notice for details.

Thank you.

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