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MERCHANT


A traveling merchant from a distant land has arrived, and he brings a trove of mysterious and powerful items for you to purchase and use.

Meet Likho, the Traveling Merchant:



Likho currently has a variety of common and uncommon items available to purchase. Likho will be available from the start of the game, but he is not designed to be used with new players as the cost of his items may be too high initially. Like the Talents System, the merchant will enhance the player's abilities and set them up for a chance at a great run, so saving up Gold to purchase items could be a good strategy. We've even introduced a new way to acquire large amounts of gold, and more on that below.





Likho will appear at roughly 5 and 15 minutes in every run. You will be notified and must seek him out to browse his wares and boost your powers. He sells everything from basic stat boosters and re rolls, to more unique and rare items not seen in the game world anywhere else.

For instance, he may offer you a Nightmare Cloak, which boosts your Damage by 60%, however the cloak will cast a curse on you. But if you've got the skills and you can afford the cost of the item, the reward could most certainly outweigh the risk.

Then you have items like the Treasure Map. If you purchase the map you will be directed to find 3 treasure chests, with each chest holding more gold than the last. The cost of the map will run you 400 gold, but the reward can set you up for many runs if you find all 3 chests.



This is only the beginning of the Merchant System. As we continue development we will introduce Rare, Class Specific items that Likho will sell to you, as well as add to his pool of common and uncommon items.

COMING SOON: HARD MODE


The Merchant will become a very crucial part of the core gameplay loop as we continue further in development. We are designing a Hard Mode that we anticipate to be live in Linden Forest before the end of July. Once you complete a stage on the regular difficulty, you will unlock a new, harder variant of that stage. With the new version will come a variety of changes including changes to existing enemies and behaviors, new encounters, new environment hazards and a new boss. If you want to become a true Soul Survivor, then Hard Mode will be your ultimate test. Here's a preview of a new boss coming to Linden Forest. Meet the Spore King, a giant Mushroom Shaman King who commands a fierce fungal army:



We've also patched a bunch of things in this update (0.5.14)

PATCH NOTES


- Save Data: refactored code and added extra failsafes to notify player if corrupted data was detected. New data will now be automatically created, to avoid causing bugged behaviour during gameplay. The player will also be notified that their file was corrupted, and if you would like us to send you a new file with custom data, we can do so.

- Changed Save File extension in Steam Cloud setup

- Ranger: Refactored and improved code for Arrow Volley ability

- Ranger: Reset default movement mode to kiting, but toggle remains unchanged

- Modified the damage text positioning above Bosses to improve readability

- Modified and Optimized damage text again, boosting performance by a small margin

- Bug Fix: Ranger Explosive Trap counts will now reset when entering Autlaic and Velya boss fights, to ensure max traps can be laid during the fights

- Reduced the Base CDR for passive cooldown from 5% to 4% per rank. Ashendusk Powder (sold by the merchant) will boost this to 7% per rank.

- Enemy damage text will now only be activated if the enemy is on screen within the camera view

- Bug Fix: fixed an issue with destructibles in Usvit Depths not rendering the fully destroyed sprite and leaving the shadow active

- Bug Fix: Ember Particles on level up screen now disply and position properly

- Bug Fix: Ranger Explosive Traps will no longer be set off by Velya's Blue fireballs during the boss fight in Usvit Depths

- Bug Fix: 1 million soul achievement will now update

- Code refactoring


Finally, next week we'll also be making some changes on Steam Cloud after we can verify some things in the Cloud. This will be a silent update on the backend as we verify the code is working.

As always, thank you for everyone's support as we continue development on Soul Survivors. There's a lot more to come, and if you have any feedback, requests, suggestions for ways to improve the game, or bug reports, please don't hesitate to reach out. We appreciate the feedback and we strive to improve the game in each and every update.

Stingbot
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