We are releasing another small patch today, addressing some issues found out from the last update, as well as some additional improvements.
The changelog is as follows:
- ents.GetMapCreatedEntity is now shared
- Fixed a crash issue when loading certain particle files
- FIxed skill configs not applying in time for singleplayer, resulting in NPCs not having health set, etc
- TTT: Made Poltergeist weapon range easier to override (Community Contribution)
- TTT: Fixed notification sound cue and make it toggleable (Community Contribution)
- DListView now ignores invisible lines (Community Contribution)
- Fixed metropolice NPC crashing when its target is removed during a weapon burst fire
- Steam Voice Settings opens Steam Settings in overlay
- Increased vtx filesize limit for studiomdl.exe, and added safeguards against crashing when the limit is hit
- Fixed a regression with halo/outline rendering
- poster command now works correctly with cl_leveloverview enabled
- Fixed up ToS/Privacy Policy links on Options menu
- Added voice_recordtofile to blocked concommand list
- DNS lookup Global.HTTP URLs before sending them to Steam
- Potential improvement to 64x64 cubemap quality when building map cubemaps (Community Contribution)
Changed files in this update