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Hey! How are you all doing lately?
Well, I've been working very quietly this last month. There are some reasons behind it. The main one was that May was a very stressful month. I've been to 3 gaming festivals with Two Strikes, and by the end of it, I was basically dead! haha! June brought no updates until now because I needed some resting, although, working on the game can be a nice way to rest as well, so I continue working this whole month without telling you much. The result wasn't bad, I must tell. I'm very excited to bring to you everything I did this month:

Feint Mechanic

This is another game-changing mechanic! Just like the perfect parry it gives the players a whole new range of options. Differently from dash canceling, the feint mechanic doesn't move the player. Allowing a brand new range of mind games.

The feint mechanic seems very simple. The broad idea is that it will fake an attack. How does it work? it plays half of the preparation animation for the attack and stops, going back to idle, and releasing some smoke. This creates new opportunities for baiting defenses and new attack timings making the fighters even more unpredictable.


Not all attacks can be faked, though. The rule is: all the attacks that can be canceled by dashing, can also be feinted. So for example, Tomoe's strong attack cannot be feinted, but Kenji's strong can.

AI Defense Completely Redone

I've spent the last week completely redoing how the AI defends. It was a tough job, but now I have full control of this aspect, which means I have a lot more freedom to create new difficulties and new behaviours. Are you excited for bigger challenges?


Game Difficulties

Another thing is long overdue, but it is finally here. The game will count initially with 3 CPU levels.
Level 1: No dash cancels and feints. The CPU shouldn't perfect parry.
Level 2: Can dash cancel. No feints. Small chance of perfect parry.
Level 3: Dash cancels and feints, considerable chance of perfect parry.
This idea is to continue building on it and teach the new player without overwhelming them. In the future, I will be creating more CPU levels and adding new behaviors. I'm very excited about this because the perfect parry and the feint mechanics gave the game so many new layers to the CPUs as well.

Quick Guide

A game guide was long overdue... I decided to start with a simple version of it to show newcomers especially all the secrets the game holds, since I was seeing on my trips, in short gameplays they were being difficult to find, giving the player the impression that the game was too simple.
This is only the first iteration, the idea is to add videos and practice gameplay to it in the future.

Game Localization

This was supposed to be added later. But the guide, even though I tried not to make it too lengthy, it ended up having a reasonable amount of text. This ended up pushing me to get this over with. You can now head to Settings and change the language to Spanish, Italian, German and Portuguese (Brazil). Soon more languages are coming, like Portuguese (PT), French, and Catalan. Remember to restart the game once you changed the language to see its effect.

Voice Acting

I continue to add voice actors to our beloved characters. This time around, Goemon, Ayai, and Tomoe received their voices, not only in-game but also when winning matches. They are all in Japanese and they tell you a little bit more about their lives and death.
Discord Menu Option
I want to build the best gaming community there is. So I added this menu option to work as a reminder to old players that aren't still in the channel and for the newcomers that always add much life to the community.

Bug Fixing

As always, there were a lot of these to be fixed. But I ask you to be aware that I might have added some more with the new feint mechanic. If you find any new ones, please let me know. Some of the bugs fixed:
While trying to fix some problems with Ayai, I ended up creating some distancing bugs between other fighters. This should be better now, but not 100% fixed.
Yasuke no longer gets weird hits while walking.
Windows English Two Strikes Content Depot 1586751
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