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Today's update brings a HUGE amount of new features and improvements - There's a lot to cover with this one, so let's just jump right into it!

New Spellbook - Vella


Vella

"I'll eat you alive!"
Unlock Requirement: Finish a run with 4 copies of the same spell at level 10.

Starting Spell: Domination
Carves up nearby demons. Elites that have been hit with Domination are summoned on death, boosting your power. 20% of Choker effects apply to demons summoned this way. Evolves into Apex Predator.

Starting Bonus: Orb Recovery Effect +20%, Damage Multiplier vs Elites +7%
(See Health & Mana Orbs section further in the update)

Passive 1: Berserk - You deal 1.5x damage. Max Spell Limit -2.
Passive 2: Madness - When Elite demons are spawned, spawn an additional one.

The final spellbook Enigma will be coming in the next update, along with a bunch of new spells!

Demon Summoning


Summon demons, trapping them inside of a Shrine to massively boost your power!
  1. Upgrades > Unlock "Corruption"
  2. Win a run with at least 7 Corruption to unlock Demon Summoning!
    Reaching 46 Corruption will get you 7 demons at a time. You don't need to maintain a Corruption level to keep the unlocked Demon slots
  3. Find Red Demon Chests to unlock more Demons
    Mainly drops during overtime
  4. Level up demons to increase passive stats and summon duration
    Level up demons using Astral Flowers, or by summoning them if you successfully finish a run.
  5. Find Demonic Equipment
    Equipment such as Demonic Chokers can be equipped into demon slots.
  6. Find Overdrive Chips to limit break demons beyond level 100!

Drop rates are higher in the main game than they were in Beta.


Corruption Difficulty Scaling

  1. Complete a game with Max Corruption to increase the Corruption limit
  2. Each Corruption grants enemies +1% Damage, +2% Protection, -1% Knockback
  3. Each Corruption level also increases the Score Multiplier by 5%.
  4. Corruption increases the Demon Chest drop rate

Oblivion Modifiers and Charms


  • Oblivion difficulty options are unlocked after surviving for 20 minutes with 77 Malice
  • This is a new set of advanced difficulty options that massively increases the available challenge.
  • Increasing Oblivion allows higher rarity Charms to drop. You can equip 3 Charms.
  • To get Voidslayer rarity charms, you need to stack Malice and Oblivion.



Dashing Enemies


Certain enemies will now dash towards you to close the gap. The overall difficulty of enemy projectiles has been toned down to make room for more types of enemy behavior.



The "Hasted" elite modifier has been renamed to "Drifter", and now also allows the buffed elite demon to dash at you. Demons can shoot you while they're dashing, so make sure you watch out for dangerous combinations!



Enemy Spawn Notifications




Enemies can now also spawn directly onto the map, instead of only from offscreen. A quick warning will show you where enemies are going to appear.

Increasing your Light Radius will make demons spawn further away from you.

Health & Mana Orb Drops




Stronger enemies now drop orbs that refill your Health and Mana! This recovery is instant and is not considered Regeneration.

Spellbook Passive Buffs


Most spellbooks have been buffed in ways that allow them to scale further into endgame, or reach it more reliably.

Tammy

ːsteamthisː Passive 1: Adds a +7% Critical Multiplier bonus onto every Shrine, which improves with Buff Effect. Particularly good with String of Ears!
ːsteamthisː Passive 2: Now also adds a 13% chance to get 3 upgrades from treasure chests. There is also a summonable demon that allows you to spawn treasure chests, working nicely with this effect.

Speare

ːsteamthisː Speare is stronger than you'd think on first glance, but is missing a bit of juice and early game. Her starter bonus has been upgraded to also have Spell Projectile Amount +1.

Wolfe

ːsteamthisː Passive 2: Now also reduces Aura Evolution level requirement by 25%.

Jeane

ːsteamthisː Passive 1: Now grants a 7% HP bonus per revive instead of flat +7 HP.
ːsteamthisː Passive 2: Now also adds a 50% chance to duplicate buffs stolen from Elites.

Astrid

ːsteamthisː Passive 1: This passive gives +3% damage for each Astral Flower gained. This has been indirectly buffed because you gain Astral Flowers at a much faster pace in this update.

Berry

ːsteamthisː Passive 1: Chance to remain at the same level on levelup increased from 10% to 13%.
ːsteamthisː Passive 2: Buff effect per collected treasure chest increased from 2% to 3%. It is also now possible to spawn more treasure chests than before due to Demon Summoning.

Sly

ːsteamthisː Passive 1: Now also converts 50% of Movement Speed into Critical Chance.

Eden

ːsteamthisː Starter Spell: Fixed a bug where Shadow Mine and Reaper Mine were not being affected by any damage bonuses.


Level 10 Spell Effects


Spells now grant additional global bonuses at level 10, giving you more ways to scale your build.

Overload

4% Of energy shield added as base damage. (All Spells)
Grants +7 Energy Shield at level 7 and 8

Spectre Shot

Projectile Pierce Amount +1 (All Spells)

Prime Bolt

Spell Projectile Amount +1 (All Spells)

Cataclysm Sigil

Chance to Duplicate Elite Buffs +13%

Nova Cleave

Energy Shield +7
Energy Shield +13%

Winter Sigil

Damaging Area Damage Frequency +20% (All Spells)

Breach Sentinel

Base Damage per Armor +1. (All Spells)
Grants +1 Armor at level 6 and 8.

Reaper Mine

+13% of Regeneration added as Base Damage. (All Spells)

Blood Barrage

Regeneration Multiplier +13%

Thunder Swarm

+1 Base Damage per Projectile (All Spells)

Inferno

Chance for Additional Chain +66.6% (All Spells)

Monsoon

Knockback +20% (All Spells)

Freezing Rain

Base Damage per Pierced Demon +2 (All Spells)

Blitzkrieg

Critical Chance +20% (All Spells)

Timmy & Tommy

Armor Effectiveness +35%

Madame Death

Regeneration per Spell Level +0.13 (All Spells)

Fire of Sinai

+4% of Max HP added as Base Damage (All Spells)

Airavata's Arrival

+2 Base Damage per Max Mana (All Spells)

Ardor

Projectile Size +20% (All Spells)

Frost Shear

Freeze Chance +7% (All Spells)

Indra's Sigil

Damage Multiplier against Elite Demons +20% (All Spells)

Hunter Vortex

Chance to deal Triple Damage +13% (All Spells)

Frostfire Mine

Freeze Duration +20% (All Spells)

The Compendium




You can now view spell info in the compendium! Accessible from the title screen, level select screen, or during a run. Spells now also display their full descriptions on the Pause Screen.

Buffed & New Illegal Upgrades


New Illegal Upgrades have been added, and some existing ones buffed.

New: Backdraft

+35% Chance of enemy projectiles backfiring.
-13% Critical Chance.

New: Bursting Flesh

Max HP +77.
+35% of damage taken bypasses Energy Shield.

Ashes of Jordan

All Spells gain +1 Level, Experience Gain +13%.
New: Also grants Health Reservation -13%. This is a NEGATIVE health reservation value: It can undo existing reservation or increase your recovery limit beyond 100%, letting you overfill your HP.

Petrified Blood

Old: When you lose HP, the amount is reduced by % equal to your Reserved HP, to a max of -50%.
New: When you lose HP, the amount is reduced by % equal to your Reserved HP, to a max of -75%.

The Best Defense

Damage Reduction multiplies damage dealt instead of reducing damage taken.
Old: Damage Reduction +7%
New: Damage Reduction +13%

Discipline

Old: Energy Shield Recharge is not interrupted by damage, but cannot recharge Energy Shield above 70%.
New: Energy Shield Recharge is not interrupted by damage, but cannot recharge Energy Shield above 80%.

Bare Skin

Energy Shield Recharge instead applies to HP, based on your Max HP.
Old: Regeneration Multiplier -50%.
New: Regeneration Multiplier -40%.

Chained Projectile Buff


Most projectiles can now naturally chain off of the air, allowing chain to be used more easily alongside pierce. Chained hits travel further if they chain off a demon instead of the air.

Spells affected:
  • Icicle / Frost Shear / Shrinkage (Shards AND Orb)
  • Dynamo / Overload
  • Organ Harvest / Madame Death / Phantom Reap
  • Tornado / Monsoon (Balls ONLY)
  • Double Tap / Prime Bolt / Flame Lance
  • Energy Cleave / Nova Cleave / Venom Cleave (Sparks ONLY)
  • Dew Sigil / Winter Sigil
  • Spirit Shield / Timmy & Tommy
  • Magma Axis / Fire of Sinai
  • Assault / Breach / Soul Eater Sentinel
  • Blood Blitz / Blood Barrage / Smoke Barrage
  • Lightning Crawlers / Thunderswarm / Bloodspark
  • Lead Sprinkler / Inferno / Acid Breath
  • Hailstorm / Freezing Rain / Toxic Blizzard
  • Tome Dust / Blitzkrieg / Eyepopper
  • Incinerate / Ardor / Meltdown
  • Overcast Sigil / Indra's Sigil
  • Glacier Mine / Frostfire Mine


New Music & Audio


Some new music by Valeriy Baryshev has been created for the game!
  • Coral Sunset - Victory Theme
  • Crimson Dawn - 25 Oblivion victory Theme
  • Drifters - Gameplay Theme


- A sound is now played when mana is refilled.
- Increased volume of the sound effect for taking damage.

Game Settings


- Overall performance has been improved.
- Physis Rate can now be set between 50% and 100% to adjust performance.
- Player Blood and Enemy Blood can now be toggled off.



More collabs, more content, and more fun events!
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