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Difficulty Selection

This Difficulty system paves the way for our upcoming Ascension system which holds longer term global progression in focus
Difficulty can now be increased which offers bigger rewards and more challenging gameplay

Base Boss Soul rewards increase by difficulty level
Normal = 1x (nothing additional from the original base)
Apprentice = 2x
Adept = 3x
Hard = 4x
Expert = 5x
Extreme = 6x
Insane = 7x
Impossible = 8x

Nerfs

Equipment

Bracer of Haste cooldown reduction reduced from 20% → 10%
Caster’s Pendant cooldown reduction reduced from 20% → 10%
Magister’s Loop duration multiplier reduced from 25% → 15%
Galestone of Aeron cooldown reduction reduced from 10% → 5%
Galestone of Aeron now delivers cooldown and magic damage one after the other, rather than all cooldown upgrades before any magic damage is granted

Abilities

Ice Field duration increase reduced from 1.25s → 0.5s at max upgrades
Ice Field tick rate increased from 0.5s → 1s
Unholy Water Duration increase reduced from 4s → 2s
Unholy Water Cooldown Reduction upgrades reduced from 1.5s → 1s
Unholy Water base Duration reduced from 6s → 5s
Tornado Cooldown Reduction upgrade reduced from 0.5s → 0.25s
Tornado base Duration reduced from 4s → 3s
Sparks movemenet speed reduced from 5m/s -> 2m/s

Change Log


Grasp of The True God now deals 5 times your MaxHealth as Damage
- This is to avoid difficulty exploits with instakilling

Added in-game total Prey display



Try Again is now the default choice on the Game Summary screen

Fixed a bug where ground item tooltips would go out of screen bottom

Fixed sandworm animations
Sandworm model is now reduced to only what's required for its effect

Key bind indicators are now less bright

Fixed UI alignment of Galestone of Aeron Icon

Fixed UI alignment of Ursine Hood of Graleon Icon

Fixed missing map marker icon in Dunes
Windows 64-bitEnglish Depot 2083771
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