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Update notes via Steam Community
Howdy!

The last two weeks have been crazy! We've seen waves of new players in Wormtown, many hoping to easily find public games together. Unfortunately, Quickplay was just... not a very good solution to this. So I'm excited to announce:

The Lobby Browser is now in game!
When hosting a game, you will see a button in the top left corner that can make the lobby public, allowing it to appear on the lobby browser for people to join. If you want to play with your friends + fill with random players, simply invite your friends and once they're in, make the lobby public.
If you're looking to join a public lobby, you'll find the lobby browser in the "Play" menu where Quickplay used to be.

Note: The lobby browser is not available in the Friend's Pass. If you're looking to try out the game before you buy, you can head over to the Discord, which usually has privately hosted games going!


Another benefit of the huge influx of new players is you all found a bunch of bugs for me to fix! (I'm very tired lol) This patch will hopefully alleviate most of the issues connecting to lobbies - and at least will give you an error pop up explaining why it's happening if not. Most importantly, it shouldn't soft lock your game on the "joining game" screen forever.

Additional lobby features:
- Added the ability to kick players from your lobby as the host.
- Fixed a bug where more than 8 players were able to join a lobby. (While this might sound like a good thing, it caused all sorts of unintended behavior/issues. I've heard feedback about allowing lobbies with more than 8 players, and I'm open to that in the future)
- Added a setting in the options menu for the speed of the map generator. This will hopefully solve crashing issues when the map is building for some players.

Gameplay related bugs/Changes:
- Dynamite now spawns a few at the start of a match, but will then spawn 1 additional dynamite every 60 seconds. This is regardless of how many are currently active on the map. (no more softlocks!)
- Fixed an issue in multi-worm games where other worms could eat your health orbs, trapping you underground.
- Fixed collision on the train "caboose" so the Worm can't dive inside and get stuck.


Now that the lobby browser is in game, I can get back to work on the large gameplay content patch that will feature new Worm abilities and special Pardner equipment items. So keep your eyes on future announcements about that!

As always, feel free to leave feedback either here or in the Discord and thanks so much for the overwhelming support for the game!
Stay safe out there, Pardner! :D
- Vyv
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