We have also included a new setting placed somewhere in the menu for a big gameplay feature not yet released... so keen players who look around may find a reference to an upcoming feature ahead of announcement! We hope you figure it out! =)
v0.12.20 (Build 810): June 30, 2022
- improved performance during start-up and stage loading (spaced out loading processes)
- improved performance when creating new player / vehicle objects
- improved performance for various active script components
- fixed issue with hands appearing in unnaturally stiff pose until first grab
- added network delay to decal & driver suit customizations to limit memory use
- adjusted kill messages to use "sniped" verb if kill shot is 550m or more
- added 5 seconds to match countdown when it follows a stage change
- updated red mist death particle effect (increased visibility)
- changed out "bubble" kill message feed sound for more subtle sound
- increased vehicle & driver damage sound effect volume & range
- added occasional alternate vehicle damage sound effect for full damage shots
- added energy shield damage sound effect
- set vehicle damage sound effect to play for explosive damage
- added warning sound & text to damage message when health / armor is 50 or less
- added slight damage delay based on laser blast distance & speed (matches sound to visual)
- increased launch distance for Spiked Ball and Seeker Ball
- increased default launch power from 20% to 45%
- set race starting spawn positions based on previous race's positions
- made rocket target detection system select closest target when multiple targets are found
- increased resistance for flight pitch steering (restored previous pitch feel)
- factored in angular velocity for flight air sound volume in addition to linear velocity
- fixed issue with lasers appearing from beside rifle when moving or rotating fast
- changed flags to use standard shader and a double-sided mesh
- fixed issue with low resolution driver suit textures sometimes being loaded
- added "Blue Orange" and "Gold" driver suit colors (unlockable)
- lightened up "Blue" driver suit color
- implemented dynamic respawn points for Target Shoot challenges
- added destruction sounds and animations for targets
- fixed blinding glare on some objects like box walls
- added additional screenshot size setting: "Max (2880p)"
- memory usage reductions for various object instances
- fixed bug with wheels sometimes not detecting ground
- added down force to Seeker Balls when grounded to assist movement on terrain
- fixed bug that let Seeker Balls occasionally fly
- refined stage loading logo display times depending on stage being loaded
- fixed potential throttle input error for bots
- fixed issue with projectiles sometimes hitting launcher or vehicle at launch
- fixed issue with rockets not appearing until some frames after launch
- made Rockets and Spy Rockets have some limited homing capabilities
- mirrored rifle model for left-handed cockpit item configurations
- changed Vector Stadium unlocking requirements to be based on ground & water mileage
- added Match HUD Mode setting which defaults to "Auto-Hide"
- changed Supersampling setting to use 5% instead of 10% increments
- increased UI text rendering sharpness
Changed files in this update