Some big fixes for the mouse input arrive this time around with much more control for continuous and relative input modes, fixes to sensitivity and dead-zones and a fully re-implemented mouse widget with optional value text for those that really want to know what's happening under the hood when dialling-in power curves etc.

Additionally, the sprint maps (and associated music) have been re-organised to better reflect the difficulty curve. For context, In the big Update 2 patch all old maps were moved to the legacy category. A large chunk of these have been re-introduced with billboards, updated thumbnails etc bringing the Sprint map count to 31!
Have fun! <3
- Juki
---
Patch notes
0.6.3
New
- Re-added most legacy maps into rotation with added billboards and updated thumbnails
- Added mouse input relative return curve
- Added mouse input relative return only when no input (default on)
- Added ability to specify separate sensitivity for relative mouse mode
- Added visualisation for both deadzone and extents to mouse widget
- Added toggle-able option to draw the actual input values generated by mouse (useful for fine-tuning power curve etc)
Changed
- Re-ordered maps and music to better control the ramp-up of difficulty for the sprint maps
- Continuous mouse input now properly constrains to the extents (no more hunting for the center)
- Mouse widget arrow now maps correctly to a circle (previous input square values)
- Mouse widget auto-hides while using mouselook
- Slider text boxes now constrain the values to a sensible contextual decimal value
- In-game timer now only shows to 10th of a millisecond (it updated in increments of 20ms anyway). Note this does not apply to actual recorded times or split times!
Fixed
- Map list no longer loses position from navigating back from leaderboard
- Scroll panels now scroll all the way to the top and bottom when navigating with gamepad
- Mouse relative return rate no longer framerate-determined (WHOOPS!)
- Mouse sensitivity now ... uhm, works?
Changed files in this update