
God have mercy...
So it's almost funny. Almost. This update primarily centers around the inclusion of The Exclusion Zone; a prologue to GTTOD that teaches the player the basics of the game and introduces them to mechanics in a smoother and more entertaining way. Nothing crazy, you've probably seen this done before. But BRO, this literally took a year and nine months to go from concept to update. It was kinda just like this crazy journey trying to figure out what we would be doing, how we would do it, and most importantly WHO would be spearheading this. I think like 5 different artists took a crack at the prologue, and something ALWAYS happened to prevent them from finishing it.
Like seriously, talk about bad luck. This shit was cursed.

Ohhhhhhhhhhhhhh, but it's FINALLY done. My God. So much work for a five minute long tutorial effectively lol BUT, I don't want to undersell what this is. It's a new standard of quality we hit, and it sets the game up well for expansion. From here on out, it's just full throttle to the finish line. No more backing up, no more skirting around it.

SO, without further ado, here's the patch notes for The Dark Down Under Part 2 (not my choice of naming, but you know how it is):
Patch Notes
- The Exclusion Zone Prologue
- Basic Weapon Mod Support / Workshop Support
- Skippable Cutscenes (you're welcome, sorry it took so long)
- Melee weapons (Spear, Katana, Science Club, Pipe)
- Dungeon Overhaul (still adding more rooms, but it's WAY more enjoyable than the last version)
- New enemy type: "The Mantis"
- Reorganized HUB and reset The Wall Of Attunements (people wrote negative reviews because they turned on modifiers without reading and then said the game sucked lmao)
- Wallrunning polish (just a ton of it, really)
- New ambient music system (with lots of new ambient versions of songs)
- Submenus in the main menu
- Bug fixes (lots of them)
- A rebalance of the shard, weapons, and key economy to be more player friendly
Aaaaaanyway, I'm definitely forgetting stuff as per usual, but I just wanted to say THANK YOU for sticking with me and checking out the update. It's been a wild ride, and as we're nearing the end, it has really struck me just how supportive everyone has been of my work. I wouldn't be here without you, and I hope that my continued support of the game is enough to pay back even a fraction of the kindness you have shown me.
See you next time!
Changed files in this update