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Update notes via Steam Community

Update 0.7.11 A little discussion

Update Content

MMR
Now before the game start, the MMR of both parties will be displayed by default.
Now after each battle, MMR changes will be displayed.

Bugfixes
Fixed an issue where team chat was not displaying correctly.
Fixed an issue where Insight logs were not correctly displayed.

A little discussion

This is the third update in two days. Obviously, the current MMR and Combat Power system has not fully achieved the effect we want yet. We are working hard to improve the matchmaking experience, and thank you for your patience and hope that you can give us a little more time.

Our intention of adding MMR to the game is to help players find more evenly matched opponents. The good news is that for most players, after a few placement matches, it is indeed easier now to find an evenly matched opponents. And many players want to know more about how MMR works. In the future, we will display MMR and MMR changes in more places, and increase the add an MMR leaderboard.

The combat power system has more problems. Since the combat power has not been reset, for some players there is a huge gap between their Combat Power and MMR. As a result, two players with even MMR can have huge combat power difference.

Many players are asking, now that we have MMR, what is our vision for the Combat Power system? We think that Combat Power is a score that comprehensively measures the player's competitive level and dedication.

In July, our Credit store will be online. The store will have avatars, emotes, unit skins, and even prediction tickets. At this moment, we are considering introducing a season mechanic to reset the Combat Power every season, and give players Credit rewards that match their Combat Power. In this way, the Combat Power system will have a new role in the game, and players also have a new way to obtain rewards. What do you guys think of this idea? Leave us a message in the comment section, Discord or Steam Discussion.
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