
Hello, Pachans!
The first step of the Roadmap is already here. The Quality of Life update is now live! There is so much fun to discover, like:
Smilodon outfit. We love fashion and know this new outfit will make you smile.
New romanceable NPC. Enjoy more cozy moments with Jag in three new flower cutscenes and maybe even form a Union with him.

Pacha tree fruit. Once you complete the Pyramid, you'll be able to exchange for Pacha fruit that grants different boons to make your life easier. Be sure to save a good amount of contributions. You'll need them.
+50 new decos. A set of new elegant decorations is available to exchange with Reese. You can make your home even cozier with the new pots, furniture, and lighting fixtures in bronze, silver, and gold varieties.

Moving buildings. Did you find a better spot for your home? Now you can relocate idea builds and your hut by talking to Croll.
Flower cutscene indicator. It can be easy to lose track of relationships when you're busy in the fields. A new cutscene indicator will help you know which villager is waiting to share a special moment.
Magic Hand Axe. Complete all the challenges in the caves to get this dream tool.

Jukk, the stylist. For 500 contributions, you can ask Jukk to refresh your style.
Obsidian mirror. Tired of that hairstyle or tattoo? This mirror is more than just an elegant home accessory. Change your appearance by interacting with it.

Your house, your rules. If you pass out in your house, you will still wake up there.
And more! The full changelog is listed below 🎉
We hope you enjoy the QoL update and have as much fun as we did making it. Stay tuned for more updates as we progress along the Road Map.
Also, if you haven’t left a review yet, we would greatly appreciate it if you would. 💖
You rock!
-The Soda Den Team

Full changelog
Feats- Jag is now romanceable.
- Buildings placed by the players in the village can now be moved.
- Change your character’s appearance by going to Jukk and later by exchanging for an obsidian mirror.
- 50+ new decorations, floors, and fences that will be available as you progress in the game.
- New farm building: Storage Shed. An empty space to decorate or use for processing.
- Smilodon clothing and footwear to match the current hat.
- An indicator in the NPCs lists to show if you’ve met all the conditions and can trigger a cutscene with them.
- A button to auto-assign seasonal seeds to the radial. Tools and seeds assigned to the radial can also be removed now.
- A blueprint for a new tool, the Magic Handaxe, is given after completing the caves.
- The tree at the top of the pyramid will bear magical fruit after completing the main story.
- Jungle field has a tutorial now after completing the main story.
- After obtaining the water wheel and befriending Vuak, you’ll be able to crush gems to color fires.
- Dance while at festivals.
- Name storage boxes.
- Animals that a ready for shearing/milking will show an emote when you’re nearby.
- 5 new skin tones.
- Added a “Grass Sprouts” craftable to regrow grass in the fields, available after researching animal taming.
- The attune minigame can be canceled if no notes have been played, without consuming a charge.
- Improved feedback in attune minigame when a note is not played on time.
- Passing out inside your house will have you wake up there instead of in Igrork & Maeri’s.
- Minimap can be moved by click+drag if using a mouse.
- Move wall decorations instead of remove when expanding a player house or shed.
- When placing/moving a building in the village, the area and any objects that need to be removed are highlighted.
- Resulting quality is shown for items being processed in the processors menu.
- Added lobby to start New Year’s festival in multiplayer.
- Improved all translations: Chinese, French, German, Portuguese, Russian, and Spanish. (tutorial images will be updated in following patch)
- Updated credits with community manager, localization team, community testers, and backers who recently filled out their surveys.
Changes
- Jungle field won’t allow fertilizer to balance and prepare it for its future use.
- Rebalanced items' contribution values to make processing more meaningful, especially in early-game and late-game stages.
- When adding vinegar to a pickler, it’ll now let you pickle multiple things, from 1 to 5, depending on the value and quality of the vinegar used. The resulting quality of the pickled product depends only on the input, not the vinegar.
- The quality of a product made in a cask will depend only on the quality of the main product and not the hardwood, herb, or mushroom.
- Harvest, tree, and animal products: increased their processed value for every processor, especially the early ones (smoker, drier, and fermenter).
- Fish: decreased the contribution value of the highest-tier fish, decreased dried fish processed items value, and increased smoked, fermented, and pickled fish.
Fixes
- Duplicated wall items when upgrading house.
- Water Wheel adding quality to items that should have no quality.
- Can’t water tree in pyramid with a multi-tile water tool.
- Voda 2 flower event not hiding objects.
- Locating NPCs in the minimap when in a festival led to errors.
- Mouse not working when selecting/choosing to upgrade a building.
- Visual glitch when kissing an NPC doing an activity (like chopping wood).
- Some animal variant icons not properly assigned or missing pixels.
- Some text was not properly visible when using Noto Sans font.
- Tags not showing for some medicinal herbs.
- Picking up items when in a menu could make an item disappear in multiplayer.
- Bartering menu opens for everyone after finishing Zelk’s idea in multiplayer.
- Couldn’t use granary and breeding pen at the same time in multiplayer.
- Incorrect attune message for players who join a multiplayer game late and who don’t have a flute yet.
- Duplicated interiors in multiplayer.
- First cave challenge desync errors in multiplayer.
- SFXs fixes and missing sounds.
- Typos, dialogue, and schedules fixes.
Changed files in this update