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Update notes via Steam Community


Hey everyone! We've been steadily pumping out small updates to the game since launch- ten updates in all, in fact- but today's update represents our first of several major changes to the game as we've been listening to feedback and suggestions on our Discord channel!

The first issue was that we felt the game flow wasn't quite right- it took too long to get in and out of games, and recipe selection felt a bit mindless after a few hours. We decided to go for the Cook, Serve, Delicious! 2!! style method of fixed menus, which can change with every location level up. Now you can spend less time in menus and more time cookin'!

The second was that the game felt a little sluggish overall, and with the time since launch we've greatly improved performance with this new patch. Things load much faster, are much smoother, and should take up a bit less of a footprint performance wise.

We also took the opportunity to add back in Moraine for those who want to earn stickers at those locations! There's also a number of UI improvements, polish and graphical glitches fixed (that dang taco now behaves correctly!) and many more improvements if you haven't checked out the game since launch.

Our next update in July will be a content focused update featuring more story and locations, and after that update we have even more plans for gameplay improvements (including reworking the current order timer), progression improvements, and lots more!

Thanks so much for all of the support and enjoy! Oh, and one last thing- we have some huge exciting news coming at the end of July! You don't want to miss our big announcements- we'll be sure to share it here and in our newsletter and Discord channel! Woo!


MAJOR ADDITIONS

  • Fixed menus that can change per location XP level added for all locations, with over 100 in all.
  • Major performance improvements.
  • Moraine is now opened after traveling to Helianthus! Two additional stickers for those locations have been added.
  • Save Slot profile system added, including options like duplicate and Steam Cloud toggles.
  • Robots now animate in and out of a day, as well as new VO for all robots.


MORE ADDITIONS/BUG FIXES

  • UI improved on Location Selection screen, including showing how many stickers need to be earned for certain locations, what locations are sidequests, and better control/flow improvements.
  • Improved video playback issues.
  • Improved general food polish and effects.
  • Improved end of day XP tally screen.
  • Fixed bug that was causing multiple press animations to not fire during gameplay.
  • Fixed a crash that could occur when starting the game with certain files missing from the install path.
  • Switched over to a new texture compression method that greatly improves load times and overall fluidity.
  • Fixed a few dialogue errors.
  • Prep stages added for a few recipes.
  • Prep work for code done to allow for our next round of major updates.
  • New code flow added to recipes and equipment for easier addition for foods in future updates.


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