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Update notes via Steam Community
Salutations to you, weary space traveler! Your clothes look full of dirt and ash from digging earthy surfaces and venturing to volcanic planets with unlivable atmospheres, all in the name of the rebellion. We know exactly what you need, and it's our first content update bringing MORE of that!

It looks like some planets have orbited too close to their sector's suns and their surface has been completely scorched, tragically ending all life and lush greenery on them... which makes them perfect for some GRAPPLE HOOK PRACTICE!



Two new missions have been added to the game, in which you will have to prove your expertise with your rope and swing your way through fiery planets and reach the handsome rewards conveniently placed at their core. One false step (or swing) and you'll be toastier than Anakin Skywalker on the banks of Mustafar. Believe me, this is NOT the kind of tan you want to get.


There have also been reports from rebels across the galaxy, of an increasing number of underground caverns, imperial bases and secret stashes left by whoever came before us. From now, on you will be more likely to stumble upon a wider variety of underground structures as you dig through planets.


In keeping with the rebel directive of 'Finders Keepers', any loot you find underground is rightfully yours. Just be careful, traps and enemies might be secretly waiting to ambush you in these small areas. Unfortunately for them, we've also added some improvements to your close range combat. You will now be able to learn a variety of skills that will affect different parameters of your melee weapons in ways that are almost excessive. Almost.




See the full notes for the content update below with new improvements, features and adjustments:

Patch notes

QoL features

  • Added VSync feature to the options menu. Enable it if you experience screen tearing during gameplay.

Improvements and new features

  • Two new missions that will require you to master the rope technique in order to achieve victory:
    • "Floor is lava" in sector 2.
    • "Cross the fire chasm" in sector 3.

  • Added new skills centered around melee attacks. Melee builds will have nothing to envy ranged builds now.
    • Increase your swing range
    • Increased knock back to send every enemy to their home planets, where they are needed
    • Hulk smash skill (internal name, pending legal issues). Basically, a big, slow, destructive blow.

  • Added new secret underground structures to procedural maps. You didn't know about secret underground structures? Now you know.
  • You will have now an increased chance of finding old and new secret areas while digging around, like caves full of swag and enemy lairs, to spice things up.
  • Increased the quality of rewards in all sectors to make them at least uncommon for sector 1, rare for sector 2, and mythic for sector 3 with a small chance of upgrading to superior rarity for each reward.
  • The "Evacuate the resistance base" mission (tree mission) have received an upgrade with different random sections inside the tree, making it now different every time you replay it.


Minor adjustments

  • Debris thrower boss no longer can crash you to death after being defeated, ouch!
  • Updated sound effects for the Mace of tremors and Tremor cannon. Yes, your neighbors complained to us about the loud sounds.


How's that? We really want to know your opinions on the new content. People on our Twitter and Discord server got to see this before anyone else, so leave us a follow there and be the first to know about our next steps. And if you are enjoying the game, be sure to leave us a review letting us know about it, we really appreciate getting some love for our work.

Safe space travels!

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