These could potentially be considered spoilers, so if you're looking to avoid anything regarding areas of the game, check back later, and rest easy knowing the game's just a little better than it was before!

- Office: Some players never found the drawer key, and without it had to brute force the safe code. The drawer key has been moved to a more visible location, and enlarged slightly. Making it much harder to miss!
- Bathroom: Breaking the mirror sound effect has been reduced. It should be slightly less ear piercing now!
- Bathroom: The text on the mirror would still load in, even after the mirror had been destroyed. It doesn't now!
- Closet: The broken wire, which is necessary to progress was too hard to see. We've added a new sparks VFX to make it harder to miss.
- Consultation: The scratches on the wall, a requirement to proceed, have been made visible and unique compared to other generic wall scratches/details.
- Consultation: The stethoscope item was easy to miss, so we've moved it to a more obvious position.
- Consultation: The Surgical Arms object gave the incorrect description, and have now been fixed.
- Consultation: The Incorrect Antidote item did not display a view model in the inventory, this has been fixed.
- Cold Storage: There used to be a giant bloody footprint floating near the back of the room. We've removed it!
- Kitchen: The recipe card graphic contained an accidental red herring. We've updated the textures to more accurately represent the stove and its orientation.
- Music: Some of the music was accidently playing Demo versions of the tracks. They've all been replaced with the correct final versions!
Changed files in this update