
Thanks to the successful launch, I was able to reduce my hours at the bakery somewhat. This update is a product of that; more tweaks, +6 prestige classes, some added features, notably an encyclopedia of enemies. Another gradual process with these updates is just iterating through starting options and items and adding bonuses to things that feel weak. As always, player experience is immensely helpful in determining what's strong / fun / weak / not fun --- thank you for the continued feedback, it's been an honor getting to work on this. The path unfolds...
General
- added the Nemesis page into the start menu -- lets you browse the all the different enemies in the game and view their abilities / base attributes / resistances
- made fast mode a little bit faster, with attribute bonus applications and some special effect animations being executed all at once instead of once per frame
- search filter in the powers menu now also works on too-expensive powers

Hero
- "Familiars" now gain Hit and Life based on the player's current Glory
- Kull now gains 2 Evasion on step
- Lochra now gains 3 Berserk on being dealt damage
- Albaz now also heals on game turn
- Naqui's Attune now increases by 20% (max 10) on prayer
- Amir's Nomads are now Familiars
- Templar's Anoint no longet gets removed on stand still (this has more to do with the Paragon prestige class)
- Hadad on-attack and 2nd prayer path damage limited to a 4 tile range
Powers
- Training now increases armor / block from items by 25%
Prestige Classes
- Added Death Knight, Death + Martial, gains Poise on ally / enemy death, gains encumbrance from poise, deals Death damage based on Encumbrance to enemies when self / an ally blocks / shrugs off
- Added Dianmai, Poison + Martial, applies Sickness when attacking with a bare fist, gains Evasion when applying sickness, deals Pierce damage based on Evasion stacks on hit
- Added Surtmir, Fire + Ice, applies Freeze to enemies in a 2 tile range on attack, when applying Freeze applies Scorch equal to the target's total Freeze and deals Fire damage equal to Scorch + Freeze stacks
- Added Alizeh, Lightning + Astral, deals Lightning and Astral damage to random units on entrance, deals Lightning and Astral damage to the closest enemy on step, applies Charge to self when dealing Lightning or Astral damage
- Added Vengati, Psychic + Poison, applies Sickness when dealing Psychic damage, when a unit dies gains Repulsion equal to its Sickness stacks
- Added Necromancer, Necrokinesis / Necromancy, summons 3 Skeleton warriors on game turn, performs a 100 damage hit against any enemy that kills an ally
- Doomsayer now spreads Doom on stand still as well, and transfers the Doom of dying enemies to new enemies
- Earth Mage now applies entangle on summon
- Exultite area damage range increased to 3
- Blood Mage bleed stacks increased to 6, and now actually applies Bleed on self-damage (this part wasn't active)
- Arsonist damage reduced to 75 and limited to a 4 tile range
Items
- Inu Greatsword ice damage now scales with Encumbrance
- Arja Spear ice damage now scales with your Armor
- Removed the 3 on-hit -> summon items while a rework is contemplated that leads to less infinite combos
Enemies
- added three alternate "colors" for the final enemy, with different damage types and semi-themed sets of abilities
Changed files in this update