After a longer break, I would like to present to you a new update that significantly impacts the gameplay, bringing diversity and adding new functionalities. Below is the list of new features:
-Enemies can drop grenades upon death. There are three types of grenades that, when collected, have different effects: freezing enemies, igniting enemies, and exploding with an impulse.

-Enemies can drop new items upon death:
- a)Magnet: attracts all items on the map.
- b)Infinite ammo for 30 seconds.
- c)Medkit: heals the player.
-Introducing the new "Combo" mechanic. Now, destroyed enemies are counted, and upon reaching a count of 20 without losing health, the player receives increased speed and damage.
-New passive weapon: Rocket Launcher. Rockets automatically target enemies and attack them without player intervention.

-The game now offers a windowed view option in the settings.
-Towers now have their own health bar, which regenerates after being upgraded.
-A completely new type of enemy that throws poison at the player.

-Towers now find the shortest rotation path when selecting a new target for attack.
-Missing sounds have been added to the game.
-Added support for gamepad controls.
-Four bosses have been added, appearing in certain campaign levels as well as the survival mode.


-Significant improvements in game optimization.
-Gameplay balance has been improved.
-A completely new gameplay mechanic: Every 60 seconds, the player is given the opportunity to randomly select a gameplay modifier. Some modifiers benefit the player, while others may make the gameplay more challenging. There are a total of 15 modifiers to choose from.

Here are a few examples:
- a) "Storm is Coming": Enemies take damage from lightning.
- b) "This is How It's Born": Enemies spawn eggs that hatch into new enemies when collected.
- c) "What Do They Feed Them?": Enemies are 3 times larger.
- d) "Lucky Day": Enemies spawn 3 times more coins.
-Fixed a lot of bugs
Changed files in this update