Version 1.6 Release Notes
Version 1.6 overhauls every ship, weapon, and effect in the game! Ships are slightly larger and have a more established design pattern that will make it easier to create more ships in the future and enable new gameplay features such as ship upgrades and player-controlled fleets. Players can now customize their ship color in the Garage part of the Station menu.
All effects have been overhauled. Ship explosions are now larger and more interesting. Actual pieces of the ship break apart and explode separately.
Targeting controls have been overhauled. Aiming has multiple bug fixes and is more intuitive.
Factions now offer more weapon variety, more missions, and multiple UI issues have been fixed. A new "Simulation Service" now updates the prices and missions available each game day, which is currently 5 minutes long. This sets up deeper simulation options and more features in the future!
Note: your save file will be automatically backed up and upgraded when playing the new version. Since some ships and weapons don't have perfect one-to-one matches, your cash balance will be credited for the cash value of any ships or weapons that can't be converted!
QoL Features
- Pressing shoulder buttons now changes tabs in the Station menu
- Save menu now sorts by most recently-played save
- Most recently-played save is now automatically selected
- Game now sets a default deadzone that's greater than zero so UI isn't unusable on faulty controllers
- Improved weapon comparison UI
Gameplay Features
- Players can now change ship lights and exhaust color in the Garage menu
- Created all new ships for both factions
- Created new ship design data for both factions
- Created mapping of old ships and weapons to new ships and weapons
- Created save upgrade system that converts old ships and weapons to the nearest match
- Added an internal ship designer tool that makes ship creation easier
- Station defender turrets were removed from the game. These were technically treated as a ship, which was a mediocre solution, and will be revisited in a future update.
- Created a simulation service that simulates the prices of all stations over time
- Ships and weapons have better previews and details in UI
- Weapons have more consistent sound based on their class
- Stations now show ships and weapons that are beyond players' faction level so players can see future progression options
- All effects in the game have been overhauled to be better and more performant. This includes weapon impact, ship explosions, engine effects, asteroid explosions, and warp effects.
Bugfixes
- Fixed issues with text overflowing in ships, weapons, and outfitting panels
- Fixed issue where you could equip a weapon to a ship that isn't selected
- Fixed an issue where pressing Escape in the warp menu unpauses the game
- Fixed multiple issues with aiming sensitivity
- Fixed an issue where some ships and asteroids couldn't be targeted
- Fixed an issue where your current mission card could disappear from UI
- Fixed an issue where mission offerings don't update after faction level increase
- Fixed issues with deadzones and stick sensitivity
As always, thanks for playing!
- Justin
Changed files in this update