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Patch Notes 0.7.0
Overview
  • Turrets are now targetable and are disabled on 0 health with the ability to regenerate and re-active after a time
  • [*]Lots of fixes, improvements, and minor additions based on player feedback


    Known Issues
    • Autospeed match 'close' setting does not work as expected


    Added
    • Pressing F1 in any menu will open a help webpage
    • First-time players will be presented with a popup box explaining the F1 functionality
    • A popup box will appear on loading the game warning if the keybindings have been reset for existing players
    • Feedback form button added to the main menu, which will open in your default web browser
    • Added afterburner functionality to all playable ships
    • Added a forward reticle to the flight HUD
    • Repair time is now functional on the damage control panel
    • Players' current target subsystems' health is displayed alongside the subsystem name on the target panel as a percentage
    • Turrets will disappear on 0 health and re-appear when their health is fully regenerated after a time
    • Skirmish Menu: Added skybox selection with a choice of 3 skybox backgrounds


    Changed
    • Changed default controller bindings for keyboard: Afterburn (Tab), Nearest Attacker (CTRL+R)
    • Adjusted sound effects volumes to use logarithmic roll-off, weapon audio effects should not feel as overwhelming
    • Turrets are targetable once more
    • Increased the angle on firing solution checks, as it was failing too much
    • Doubled the subsystem damage for all projectile weapons


    Fixed
    • Equipment Selection: The item will remain visible in the preview after equipping to an empty slot and then removing the item from the same slot
    • Subsystem explosion damage is now applied from the source position, rather than the middle position of the parent ship
    • Subsystems were not being damaged when the projectile has 0 primary damage (affected the railgun)
    • Autocannon/16 incorrectly using Autocannon/8 Shells for less damage than intended
    • Explosions were not applying falloff damage based on distance, and wrongly applied full damage within the explosive radius
    64-bit A-Spec First Assault Playtest Content Depot 1819111
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