The escape tactic changes in hill mode.
We have included some radical changes in our current game, albeit partially.
Let's take a look at them now.

// Collecting vehicles and vehicle parts has been removed from the game.
Now we have a different mission in the game.
- You have to explode the 2 exit gates in the game by collecting dynamites.
- Before doing this, you must solve the hacking system in the mini-game in the huts and unlock the warehouses.



- You have to collect the dynamite and explode it by placing it in the gate.

// Changes to the Combat system, some changes and more.
- Innovations in Zombies character types and animations.
-Zombies can now break apart at impact points as soon as you deal damage.
-You can perform the finishing moments during combat.
-The map has been re-adapted in the Dark Forest theme and added more mobility areas.

-Gameplay is more performant than ever and offers gameplay without drops.
- A new (changed) balance has been achieved in all Gameplay movement speeds.
//Survivors Extensions:
- Changed the survivor's TPS camera mobility and FOV, this will make you feel more close to your character.
*Added two new weapons that survivors can use during Loot.
*Long Shotgun (matchlock)
*Shotgun
*Added ammunition stores for used weapons.
//Killer Attachments:
Completely new features and abilities have been added to Killer Clown:

Added dodge mechanics in Combats against Survivors. Applying this will stun the opponent backwards.


Each time the killer is killed, he receives an automatic defender buff and his health level increases compared to the previous one.
This rate increases with the number of players and reaches its maximum limit.

Each time the killer kills a survivor, he gets an increasing damage buff.
This rate increases with the number of players and reaches its maximum limit.
Added the 4th final ability to the killer clown.
It locks you in a dark area and narrows your field view for a certain period of time.
DISCORD
Changed files in this update