- Remastered Umizuri. Only original gameplay is present, but new elements will be added eventually
- New Defender model and gibs. Temporal design for now
- Support for invites and joining friends to Discord and Steam rich presence
- -oc_disable_addon launch parameter. Pass as argument folders, workshop or all, to disable local addons, workshop ones, or both
- -oc_disable_mounts launch parameter, which disables mounts ( and for the moment, addons as well )
- ConVar oc_mapcycle_empty_mode to change the default behavior for ConVar mp_mapcycle_empty_timeout_seconds from always restarting after the timeout, to only do so after at least one player joined once and then left
- oc_mp_inventory, in order to enable or disable the inventory feature
- viewmodel_fov_override, in order to allow players using the viewmodel FoV they want, over any values weapon scripts might have. Also available in the Mod Options
- ViewModelFOV keyvalue for Weapon Scripts, allowing to define an specific FoV value for a viewmodel
- Optimized Antlion Worker and gibs, vastly reducing the lag on death
- Default Mount support for Entropy: Zero
Fixed
- EMP weapon beams going to world origin or the last hacked target
- NPC Controller energy head ball getting stuck on the NPC
- Weapons dropped by NPCs, giving more ammo in a clip than they should
- Crash during map change / reload with the playermodel selector open
- Crash when using ConCommand hunter_shoot_flechette in dedicated server console
- prop_dynamic_create and prop_physics_create causing a crash if called at the dedicated server side
- Lump files not working on changelevel
- Mouse cursor from escaping outside the game screen during gameplay
- Workshop collections are properly handled on servers now
- Workshop addons not being properly loaded after download
- Infinite loop in Workshop download logic
- Defender NPC having AI schedule errors if there was a Scanner also present
- Grapple weapon idle anim blocking at times other animations of the weapon
- Snow materials having missing parameters, like specular masks or footstep sounds
- ep1_c17_05: Several entities being carried through the changelevel, causing overlaps and visual issues
- Being able to transfer points to a player in another team
- SetSpeed input from func_conveyor not working
- HL:S RPG viewmodel having a wrong attachment position for the laser pointer
Modified
- Tweaked chat font and position to improve readability
- Updated weapon sounds for the Alyxgun ( player ), Annabelle ( player ), G11 K2, G36C, HMG1, MP5k, OICW, SMG9, SPAS-12 and UZI
- Mossman uses a different HL2 sheet name now, to avoid being overridden when mounting EP1/EP2, and using the HL2 bodygroup
- Points transfer window uses now a list of players
- Inventory feature disabled by default now, see oc_mp_inventory for more info
- fov_desired can be up to 120 now
- viewmodel_fov can be from 1 to 179 now
- viewmodel_fov is now saved on player settings
- Score HUD element can be hidden by on death, stripping the suit, or in a viewcontrol
- Lives HUD element will be hidden when the player has no suit
- Radar overview will only be displayed on alive players now
- Default MOTD URL to exclude the trailing slash (so it can be both a file and a folder on the webspace)
- Tweaked Game Pad controls and settings
- Playermodel selector spin speed reduced
- Playermodel selector animation field now properly filled in
- Grapple Hook uses a slightly different Physcannon aspect. Temporal design for now
- Tweaked MP5k reload animation
- Changed weapon bucket positions of several weapons, to end overlaps
- Manhacks set to be unaffected by the physcannon in Fireteam and Zelden, have a visual cue now
- Courier: Added more cubemap points
- Merged Nerv subtitles into the mod
- Outhouse: Fixed texture misalignments in certain surfaces
- Updated credits map, text will scroll a bit slower now
- Updated credits list
- Updated lights.rad
Removed
- LAN toggle from Listenserver settings, as sv_lan 1 is applied at a different time from the window options and thus, unable to work
- Old Nerv subtitle files, as they have been merged into the mod
- thirdperson_joy360.cfg, as it is no longer needed
Update: Preparation for the closed beta - Part 4 and final
Update notes via Steam Community
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Obsidian Conflict Content
Depot 17751
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