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Hi everyone!


The newly redesigned Cylindro is now available - enjoy enhanced mechanics and reach higher tiers!
All that is missing from Cylindro prior to v1 are some balancing modifications, one more boss module, and visual enhancements.
We've already started the rework of boss 2, but we don't know yet if that will be the next update.


Idle Production update

Every time you start the game, you will gain offline time based on how long you have been away.
This offline time can now be used to produce whatever resources you have chosen on the idle production screen.


Boss 1 - Cylindro

Cylindro is now much easier on tier 1 and should not stop players from getting to the next military tier because of the boss defeat requirement.
Cylindro's hp has a much slower linear increase instead of growing exponentially per tier and the other stats have been balanced as well.
Like all other (reworked) bosses, Cylindro gets new abilities on tier 2, 3, 5, 8, 13 and 21.




Ability tier 2
When Cylindro smashes on tier 2, he damages pillars for a short period of time. The tower's movement speed is slowed when it passes them.




Ability tier 3
Cylindro may cast geysers that deal damage on tier 3. You can dodge them by going to one of the two safe zones.




Ability tier 5
Cylindro has a chance to roll following a smash on tier 5. When this occurs, flee!




You'll have to find out all other abilities by yourself. ;)


Changelog


New Stuff

  • added offline time as usable currency in idle production
  • added boss 1 module 'Searing Projectiles'
  • added boss 1 module 'Hardened Shell'
  • added boss 1 module 'Charged Powerups'
  • added boss 1 module 'Streamlined Hull'
  • added boss 1 module 'Acrobatic Plugin'
  • added boss 1 module 'Epic Gyroscope'
  • added boss 1 module 'Idle Nanobots'
  • added skip cinematic info to boss 1



Changes

  • reworked boss 1
  • military perk 'Twin Singularities' additionally boosts fragment drops by 15% for each difficulty above easy
  • military perk 'Time Warping' wave acceleration bonus increased from 3% to 5% per fully charged stone
  • military perk 'Time Warping' additionally provides a 2% bonus for each stone currently charging (extraction duration has to be lower than infinity)
  • input of module id for secure module ai function and get index of module is an enum
  • exiting a reworked boss fight opens the Statue Of Cubos instead of nothing
  • update unity engine to 2020.3.48f1



Fixes

  • fixed typo in Factory help
  • fixed ghost town asset staying active after closing the menu with esc



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