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Update notes via Steam Community
Hey all,

We've been hard at work over the last few weeks ironing out bugs that have been found in playtesting, cleaning up the graphics and effects, optimizing the code, and when they can, working on some new content! A lot of the FX have seen updates, tweaks, and reworks to make them less resource intensive and to improve visual clarity. Similar changes have taken place with lighting and shadows. On the backend, much has been rewritten into C++, which has helped the game to run more smoothly. Many of the bugs that were previously present have been patched, and work is continuously being put in to squash whatever bugs remain, and to get us to a bug-free state. Last, we've got a new map being worked on, and a couple new game mechanics that come with! No spoilers yet, but we'll have more word for you on that in a couple weeks. Thank you to those who have helped playtest! Your input has been and continues to be invaluable.

We look forward with anticipation and eagerness to the full release,

- The Solar Showdown Development Team
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