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Update notes via Steam Community
This update completely rewrites the networking system to use steam's internal network, meaning multiplayer will now be a lot more stable. This update also includes some new major testing systems.

Changelog

Networking

- Switched to Steam Networking Sockets
- Rewrote to use framework more inline with how Source handles networking

Gore

- Dismemberment (test)

Grenades

- Shrapnel system
- Lethal shockwave range

Maps

- GM_Flatgrass

Ragdolls

- Ragdoll stumbling improved
- Ragdolls now try to aim and shoot if they are engaged before ragdolling

Known Bugs

- Strangle lag after killing multiple npcs, that doesnt disappear immediately after clearing
- Dismembering system doesnt process correctly if multiple limbs dismembered in the same frame
- Blood effects and decals attached to limbs that then get dismembered start floating
- Ping counter is just wrong
- GM_Construct has no textures
- Grenades are not networked
- Vehicles are not networked

This update will be followed with a couple patches to fix most of the bugs, and also to introduce a fire propogation system :)

Thanks for enjoying the game so far!
Windows 64-bit Depot 1972521
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