Changelog
Networking
- Switched to Steam Networking Sockets- Rewrote to use framework more inline with how Source handles networking
Gore
- Dismemberment (test)Grenades
- Shrapnel system- Lethal shockwave range
Maps
- GM_FlatgrassRagdolls
- Ragdoll stumbling improved- Ragdolls now try to aim and shoot if they are engaged before ragdolling
Known Bugs
- Strangle lag after killing multiple npcs, that doesnt disappear immediately after clearing- Dismembering system doesnt process correctly if multiple limbs dismembered in the same frame
- Blood effects and decals attached to limbs that then get dismembered start floating
- Ping counter is just wrong
- GM_Construct has no textures
- Grenades are not networked
- Vehicles are not networked
Changed files in this update