- Added clapping. (Press LMB repeatedly while emote menu (V) is open to clap. Slow clap sounds pretty good, fast clap might get adjusted later.)
- Made opening treasure chests way more dramatic. (Probably too dramatic, might un-dramatic them a bit later.)
- Epic and legendary items now make a sound when discovered (opened from a chest or found in a wall).
- New jumppad visuals.
- Jumppads now make a silly little bwomp sound.
- Common items can no longer be Pure.
- Non-common Pure items are now slightly less rare.
- Reworked Blast Scepter blast to have a 4 damage small center blast, and a larger 2 damage blast.
- Reduced Blast Scepter projectile detonation delay from 1.25 -> 1.15 seconds.
- Blast Scepter infusion pulse now deals 1 damage.
- Increased Blast Scepter infusion pulse cooldown from 0.75 -> 1 second.
- Added mention of throw blast to Blast Scepter's item description.
- Repeating Crossbow now locks aim after the first shot of burstfire. (If the first shot is a powershot, they all are and vice versa.)
- Telepotion can no longer warp to the Pocket.
- Homing infusion now works with item throwing.
- Adjusted how homing projectiles choose their targets. (They now slightly prioritize closer enemies.)
- Soul Sorcery now prevents Conjuration from appearing. (This is not an elegant balance solution, but these two are a disaster together and I don't want to nerf either of them individually.)
- Probably fixed Pit floors sometimes not generating properly for client players. (Reported by multiple people but most recently by Cellestus.)
- Fixed Rocket Launcher infusion not updating durability properly for clients. (Reported by Cellestus.)
- Fixed sending your corpse to the Pocket, then reviving and exiting causing the world to be swallowed by darkness. (Reported by Monke the Rubble-Man.)
- Fixed punch falsely appearing to do 1 damage even when fully blocked by armor.
- Fixed an issue where items would stop rotating to face throw direction after being placed on a pedestal.
- Fixed firing a Rocket Launcher forward while sprinting with Run & Gun causing you to hit yourself with your rocket. (Reported by Monke the Rubble-Man)
- Fixed Wind Blade not displaying properly as cause of death in the run summary.
- Loading screen should now properly block player inputs while on screen. (Reported by Blades.)
- Increased delay before loading screen is forced to end in multiplayer from 10 to 20 seconds. (Shouldn't be very relevant, but might fix a few cases when playing with people with real slow connection.)
0.1.37 - Applause, Please
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