Revolutionists!
The day has come, and we can enjoy Liberte in all its glory! 🔥
Liberte is available for 19.99$.
However, we're starting a Launch Sale that will last for a week! Get a copy while it's 15% off! 😁

We've regularly polished the game for over a year since it entered the Early Access stage. Our team has been busy introducing tons of content improvements and, of course, bug fixes. As a result, we now have the following:
🔥 new bosses,
🔥 improved mechanics,
🔥 UX and UI tweaks,
🔥 better game pacing,
🔥 enhanced enemy and environment behavior,
🔥 greater emphasis on intuitive deck-building based on player feedback,
🔥 partial VO;
🔥 incredible soundtrack.
The soundtrack is now available for 6.99$.

Last but not least, a changelog of the latest improvements:
Fixed issues
Version 1.0.1.c.
- Curses do not save after exiting to Main Menu and resuming the game. This makes gameplay much easier.
- Blocker in Throne Room. After talking to Philip, the door would not open for me.
- When the player approaches the hole in the ground, the "Explore the mysterious opening" quest passes, and it should once the player enters it.
- Sometimes, missions already done appear on an objective log when an additional event fires
- After entering/exiting the fragment of the bliss, already completed missions show up.
- At the beginning and end of cutscenes, the HUD is shown on the screen (e.g., during the cutscene at the beginning of the Prologue).
- You can get your character stuck in the theater
- You can fall under the map in Theatre. One of the walls has no collision
- Invisible collision on an advanced rebel base in House Lamballe mission
- You can fall off the map in one of the city alleys in the People's Court mission....
- you can get jammed in the Mana Shop in Flea's Antique Market level.
- Character stutters in the corner of the map after climbing the steps on the sublevel with 'Fragment of Bliss'.
- After losing in The Endless Bliss, the player is not moved to the start of Homebase and does not see prompts for all interactions
- No collision on stairs when entering catacombs in the prologue
- When playing on the pad, it often happens that larger enemies freeze in stillness at some point.
- Story says 100% when we're not done with the final fight yet
- AUDIO: no environmental sfx before Lady B in prologue
- If a player wants to burn a card and has full mana, there is no warning/confirmation window about having full mana
- Player can play a card he already has, and there is no warning/window with confirmation if he definitely wants to do it
- Rene runs in an offensive stance without a sword after using a skit.
1.0.1.h.
GRAPHICS
- Resolution / fullscreen changes when unrelated settings are changed
- Fixed colors, too washed out with green fog.
PLAYER
- Assassination Skill is not working • PLAYER: On the gamepad, some skills (Spillover) throw °out of range" error too often
- Using pushback and holding the attack before the animation ends makes the player attack with empty hands. •
- Fixed wrong path in catacombs.
- A player can get stuck under a window in Philip's throne room.
UI
- Karla Knife Throw - brak opisu obok do Backstab
Fixed misaligned enemy health bars being rotated constantly.
- Target icon above enemy health bars will be displayed correctly again.
AUDIO
1.0.1.k.
GAME
- Quest is considered complete when the boss dies, but adds (purple shades)
UI
- Faction Rewards - change tab arrows do not work
- Quest log messed up on the widescreen monitor
- Fixed misaligned buttons in conversations on wide-screen monitors
- Title card waits until side convo / convo clean up, making them show up at the wrong time
- Deckbuilder tutorial not launching when deck builder is entered via crafting button on New Blueprint view.
- Quest description - space in copy missing
NAVMESH
- Loot from breakable objects drops in mid-air on the bridge.
WORLD
- interlude has too little water
- No collision with breakable jugs
- bad-looking brick well with repetitive texture on top
- Overlapping houses in front of Porte saint denis map cap
AUDIO
1.0.1.m.
UI
- When card is being burned and user clicks another, the wrong one gets burned.
- When card being played/burned animation finishes, the top Card is selected, even if player has moved the selection
- Card playing sound cuts off if inventory is closed mid animation
- Remove "deck slots". Show pop up if deck limit is reached
- Do not ask to override skill if its charges = 0
- Bigger font in tutorials with minmax size
- Selection in inventory can be changed when UIPrompt is open
- Missing boss healthbar in local co-op mode
- Faction Rewards - change tab arrows don't work
AUDIO
- Claim all plays sound even though there are no rewards
- Bliss ambiance is less loud
BALANCE
- Scavenger should be a tiered talent and slightly worse
Thank you so much for supporting us through thick and thin.
As always, you can reach out to us on

Have fun!
SuperStatic Team
Changed files in this update