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Update notes via Steam Community
  • Improved capital ship combat movement particularly when large number of capital ships attack single target.
  • Improved ship response to Tide in Avarice.

  • Fixed Boron Queen Carrier and Kingdom End Fleet in Boron plot being boardable.
  • Fixed Holy Three-Dimensionality mission getting stuck if destination station's dock destroyed.
  • Fixed signal leak generation during Court Case mission of Split Story.
  • Fixed welfare module research mission sometimes getting stuck if signal leak destroyed.

  • Fixed capital ships jumping through gates sometimes materialising very far from exit gate.
  • Fixed stations sometimes not offering rewards for destroying hostile ships close to them.
  • Fixed ships getting stuck indefinitely trying to get out of ship storage.
  • Fixed autopilot not properly disengaging when active while player teleports away.
  • Fixed ware exchange sometimes resulting in involved ship being unresponsive indefinitely.
  • Fixed attack subordinates not engaging commander's targets after first one when there are multiple targets.
  • Fixed inactive subordinates assigned to intercept or bombard not engaging hostile targets when set to launch while hostile targets already in radar range.
  • Fixed patrolling ships and interceptor subordinates engaging pods and space suits by default.
  • Fixed Boron Ray sometimes not firing main battery when it should.
  • Fixed several issues with fallback code to separate stuck ships.
  • Fixed pirate ships sometimes assuming cover identity while under fire.
X4: Foundations Main Data 2 Depot 392162
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Windows X4: Foundations Main Windows Depot 392163
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Linux X4: Foundations Main Linux Depot 392164
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DLC 1133000 X4: Split Vendetta (1133000) Depot Depot 1133000
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DLC 1701060 X4: Tides of Avarice (1701060) Depot Depot 1701060
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DLC 1990040 X4: Kingdom End (1990040) Depot Depot 1990040
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