- Improved capital ship combat movement particularly when large number of capital ships attack single target.
- Improved ship response to Tide in Avarice.
- Fixed Boron Queen Carrier and Kingdom End Fleet in Boron plot being boardable.
- Fixed Holy Three-Dimensionality mission getting stuck if destination station's dock destroyed.
- Fixed signal leak generation during Court Case mission of Split Story.
- Fixed welfare module research mission sometimes getting stuck if signal leak destroyed.
- Fixed capital ships jumping through gates sometimes materialising very far from exit gate.
- Fixed stations sometimes not offering rewards for destroying hostile ships close to them.
- Fixed ships getting stuck indefinitely trying to get out of ship storage.
- Fixed autopilot not properly disengaging when active while player teleports away.
- Fixed ware exchange sometimes resulting in involved ship being unresponsive indefinitely.
- Fixed attack subordinates not engaging commander's targets after first one when there are multiple targets.
- Fixed inactive subordinates assigned to intercept or bombard not engaging hostile targets when set to launch while hostile targets already in radar range.
- Fixed patrolling ships and interceptor subordinates engaging pods and space suits by default.
- Fixed Boron Ray sometimes not firing main battery when it should.
- Fixed several issues with fallback code to separate stuck ships.
- Fixed pirate ships sometimes assuming cover identity while under fire.
Update 6.00 HF 5
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X4: Foundations Main Data 2
Depot 392162
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