SOUNDING
- After several complaints about the game audios being too loud, I made volume adjustments on all of them, from start to finish, and also added an ambient sound so that in silent moments, the game would not be really muted, and deepen the game atmosphere.
LEVEL DESIGN AND INTERFACE
- Right at the beginning of the game, one of the instructions on the walls was not very clear to all players, and this has been changed to make it easier to understand. Another important aspect was the change of place of some obstacles in one of the phases that the players had more difficulties. Level Design now directs the player to the door they need to open, before giving them any items to carry. This way the player knows where he needs to go when he is carrying the first item.
OBS: Make no mistake, the phase is still difficult! It's just fairer
SMALL UPDATES
- While I was tinkering with the game, some small errors were fixed.
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