QoL
- Altar will continue to be tracked even when they are on screen to help find them
- Necromancer's magic circle to bring him down is now tracked
- Added a brightness option in the video options menu
Changes
- Monster fang requirements slighty lowered
- Monster fang collection range increased from 2m to 4m
- Corruption will temporary and slowly increase overtime if you don't activate the altars during the boss, the corruption is halved when activating an altar, and nullified when the boss is spawned (you gain 0.1 corruption per second after 60 second without activating an altar)
Fixes
- Adamantite rod not working
- Mythril compass not working
Modding
Modding QoL
- You can now build mod directly from the game, no longer need visual studio to build a mod .dll
Modding Fixes
- Weapon's function to get target wasn't correctly using the right amount of projectiles
Modding Changes
- Changed how assemblies are loaded (shouldn't cause any compatibility issues)
- Added a new stats : "MasteryGainMultiplier" that multiply Mastery gain
- Added a new stats : "StageObjectiveRequirementMultiplier" that multiply stage requirements (doesn't affect optional requirements)
Changed files in this update