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Update notes via Steam Community


To my fellow Godir,

Today we offer you a Patch once more. Amongst these offerings are stability fixes in several of the Rendering & Animation systems, fixes for AI hangs and a variety of Gameplay crashes. We’ve also tackled some minor exploits that were discovered and resolved a few modding related issues.

Short and Sweet, if I say so myself. May your Pantheons thrive.


Game Version: 1.002.004.78464



Graphics
  • Added a setting for Monitor & GPU switching
  • Added a setting to Limit Framerate when the game window is not active
  • Added mitigation for GPU related issues

General
  • Fixed a crash that could occur when a player was defeated and they had a Routed Hero as governor of a city
  • Fixed a crash that could occur on Realms with Regenerating Infestations
  • Fixed a crash that would occur when a unit was trying to find a path into an inaccessible area (like Lava tiles)
  • Fixed multiple issues that would occur when a city was razed or lost while a Whispering Stone was assigned to it
  • Fixed that embarked units would be killed if the water hex they were on was terraformed
  • Fixed a crash that could occur on Faction Saving
  • Fixed a Session Limit bypass when using Quick Start
  • Fixed an issue where reaching 4+ Cities over Cap would remove the Income Penalties

AI
  • Fixed a hang that could occur in the AI when they initiate a attack with a Human player in the reinforcement range
  • Fixed a hang that could occur where a Vassal would attack a Player and both would be Attacker and Defender
  • Fixed AI hangs that could occur due to AI being unable to move units between stacks
  • Fixed an AI hang that could occur when a Mission Target was no longer valid
  • Fixed an issue where AI would be unable to raze Outposts

Animations
  • Fixed a series of crashes that could randomly occur in the animation system
  • Fixed a crash that could occur in the Animation System when a reference was already removed
  • Fixed a crash that could occur in Hex Behaviors

Interface
  • Fixed a crash that would occur when you rename a city while the city screen is closed
  • Fixed a crash that could occur in the Hero Panel
  • Fixed a crash that could occur when hovering over a ruler portrait when a new round starts
  • Reduced likelihood of driver crashes occurring during story events and the victory scene
  • Fixed Broken Unit Icon after casting Inquisitors Zeal
  • Fixed a crash that could occur when constructing Hyperlinks

Combat
  • Fixed a crash that would occur when a unit takes an opportunity attack from a unit that applies slow with its attacks while moving

Events
  • Fixed an issue where Story Realm Quests would not resolve if a objective was completed before the Quest was received
  • Fixed an issue where Story Events wouldn't trigger if they reached specific Alignment brackets

Multiplayer
  • Fixed a crash that could occur in Multiplayer when Observe Combat was set to never
  • Disabled Quick Save in Multiplayer
  • Cleaned up NetSession better after a disconnect
  • Disabled generation of a MultiplayerTicks File

Modding
  • Fixed that modded-in armor colors would cause a memory leak
  • Fixed an issue caused by unexpected Symbols in a folder name resulting in mods being able to be loaded/recognized.
  • Fixed an issue where Cloud Locations would result in mods not being loaded/recognized.



  • Non-Functional Safe Area Ratio Slider
  • AI Behaviour causing “Opponents are Moving” hangs or End Turn crashes
  • Custom Titles reset in the finalize screen when editing a Custom Faction
  • Province with Underground Water cannot construct Special Province Improvements
  • Frequent Multiplayer Out of Sync, especially during Combat


Thank you much for your patience and support!



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Windows 64-bit Depot 1669002
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