
To my fellow Godir,
Today we offer you a Patch once more. Amongst these offerings are stability fixes in several of the Rendering & Animation systems, fixes for AI hangs and a variety of Gameplay crashes. We’ve also tackled some minor exploits that were discovered and resolved a few modding related issues.
Short and Sweet, if I say so myself. May your Pantheons thrive.
Game Version: 1.002.004.78464

Graphics
- Added a setting for Monitor & GPU switching
- Added a setting to Limit Framerate when the game window is not active
- Added mitigation for GPU related issues
General
- Fixed a crash that could occur when a player was defeated and they had a Routed Hero as governor of a city
- Fixed a crash that could occur on Realms with Regenerating Infestations
- Fixed a crash that would occur when a unit was trying to find a path into an inaccessible area (like Lava tiles)
- Fixed multiple issues that would occur when a city was razed or lost while a Whispering Stone was assigned to it
- Fixed that embarked units would be killed if the water hex they were on was terraformed
- Fixed a crash that could occur on Faction Saving
- Fixed a Session Limit bypass when using Quick Start
- Fixed an issue where reaching 4+ Cities over Cap would remove the Income Penalties
AI
- Fixed a hang that could occur in the AI when they initiate a attack with a Human player in the reinforcement range
- Fixed a hang that could occur where a Vassal would attack a Player and both would be Attacker and Defender
- Fixed AI hangs that could occur due to AI being unable to move units between stacks
- Fixed an AI hang that could occur when a Mission Target was no longer valid
- Fixed an issue where AI would be unable to raze Outposts
Animations
- Fixed a series of crashes that could randomly occur in the animation system
- Fixed a crash that could occur in the Animation System when a reference was already removed
- Fixed a crash that could occur in Hex Behaviors
Interface
- Fixed a crash that would occur when you rename a city while the city screen is closed
- Fixed a crash that could occur in the Hero Panel
- Fixed a crash that could occur when hovering over a ruler portrait when a new round starts
- Reduced likelihood of driver crashes occurring during story events and the victory scene
- Fixed Broken Unit Icon after casting Inquisitors Zeal
- Fixed a crash that could occur when constructing Hyperlinks
Combat
- Fixed a crash that would occur when a unit takes an opportunity attack from a unit that applies slow with its attacks while moving
Events
- Fixed an issue where Story Realm Quests would not resolve if a objective was completed before the Quest was received
- Fixed an issue where Story Events wouldn't trigger if they reached specific Alignment brackets
Multiplayer
- Fixed a crash that could occur in Multiplayer when Observe Combat was set to never
- Disabled Quick Save in Multiplayer
- Cleaned up NetSession better after a disconnect
- Disabled generation of a MultiplayerTicks File
Modding
- Fixed that modded-in armor colors would cause a memory leak
- Fixed an issue caused by unexpected Symbols in a folder name resulting in mods being able to be loaded/recognized.
- Fixed an issue where Cloud Locations would result in mods not being loaded/recognized.

- Non-Functional Safe Area Ratio Slider
- AI Behaviour causing “Opponents are Moving” hangs or End Turn crashes
- Custom Titles reset in the finalize screen when editing a Custom Faction
- Province with Underground Water cannot construct Special Province Improvements
- Frequent Multiplayer Out of Sync, especially during Combat
Thank you much for your patience and support!
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