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Update notes via Steam Community

(1.) NEW WEAPONS + WEAPONS REBALANCING

PRESSURE WASHER

Intruducing the pressure washer! This modified pressure washer shoots paint and deals constant tick damage as long as your crosshair is on your enemy. It's a lot of fun to use and fairly powerful once you get the hang of it.

AKIMBO PISTOLS


This one's been really well requested... it shoots in bursts of 2 and deals very heavy and accurate damage (but is a bit slow)

STICKY MINE LAUNCHER


A few updates back when I was adding the teleporter, I was playing around with the idea of a mine launcher. I really liked the idea, so this update I'm introducing the mine gun!
  • It's fully automatic
  • 6 mine barrel
  • Mines stick to walls or other players
  • Explode after 1s
  • Excellent in tight spaces


AK IMPROVEMENTS


  • I've added a sight to the AK (increases accuracy)


GAS GUN REWORK



The current version of the gas gun wasn't true to my original vision for the gun, or to how you guys probably expected it to work.
It only did damage in a straight line and was really inaccurate. So to make it feel more like 'gas', I've made some improvements.
  • It now damages over an area (sort of like a shotgun)
  • I've buffed the damages over distance, though it still will do most damage when you're close to the enemy


WEAPON REBALANCING

  • It felt like you died too fast, so I've rebalanced all the weapons so you effectively have ~ 2x more health
  • I also noticed that you'd get shot a lot from behind (which isn't fun), so I made some improvements to make it clearer when you get hurt (see: Polish and bug fix below)



(2.) RANKING CHANGES

  • You'll now rank up faster, added 3 more ranks


(3.) GAMEPLAY IMPROVEMTS

ABILITY OVERHAUL

As many of you pointed out, having only one ability equipped at once was king of limiting, so I've reworked the ability system this update.


  • Theres now two ability classes: passive and active
  • Active abilities are those that recharge on kills, such as the dash, turret or invisibility, and passive abilities are ones that are always charged, like the jetpack, grapple hook, speed boots etc.
  • You'll now be able to equip both at once, which should allow for more combinations and even better movement


MOVEMENT IMPROVEMENTS

  • Jumping felt too 'airy', so I made some improvements to jumping and the fall speed
  • You can fall to the ground faster by holding your slide key (ctrl)



(4.) HUNGER GAMES REWORK

Thank you for your feedback on the hunger games mode last update! I've made some improvements to the mode in line with your ideas.



  • The game is now more of an elimination, when you die, you'll now be able to spectate other players until there's only one player left and the game restarts



Above: the new spectator mode

I've also made the following fixes:
  • Improved the gun picking up in Hunger Games
  • Fixed the hunger games spawn cam
  • Fixed out-of-map bugs on the Island map


Hunger Games will also have the new guns added in this update!

Polish and bug fix

  • The Health bar now flashes red to make it clear when you're getting hit
  • Changed the colour of the damage direction indicator to red
  • Fixed a bug that caused the poison gun sound to play continuously non-stop for other players
  • Fixed armoury weapons order to match their unlock order in ranks
  • New banana gun shoot SFX
  • Removed capture the cow mode
  • Added icons for the base location in Capture the Flag
  • Fixed a bug that caused you to be placed in a separate lobby from everyone else if you were max rank
Windows 64-bit Windows Content Depot 1190151
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macOS MacOS Content Depot 1190152
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Linux Linux Content Depot 1190153
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