Another patch update today. We have logged every single bug, request, or suggestion. We spent half the day working on the ranger class and half the day fixing bugs and optimizing. This tile shifting bug took several hours so couldn't get as much as we wanted, but tomorrow we're going to re-work a lot of the passives for Bogatyr and fix more bugs/balancing. In the meantime, here's what fixed/changed:
- Fixed a bug where the Necromancer did not properly revive on death and instead was instanly killed even with revive talent activated
- Fixed a bug where the tile system was not shifting properly resulting in empty black space
- Adjusted the invader's attack logic to have a windup and be easier to evade
- Increased Necromancer's base run speed by 5%
- Boosted the Skeletal Shield Master's move Speed by 10%
- Add gold counter to game HUD
- Increased cooldown of spike trap in the depths by 8 seconds, resulting in much fewer repetitive trap procs
- Bug Fix: Spike traps no longer can inflict damage to the player once the player is dead
- Reduced animation speed of the blue bombies in the depths
- Fixed some wonky physics with the Necromancer's Fulmination ability
Thanks again, lots more to come!
Day 2 Patch
Update notes via Steam Community
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