0.8.0 Changelog 02.05.23
Quality of Life:
- Added a new Rank to the Community Project that will allow you to set an Auto Donation Threshold for all your Materials.
- Added a toggle to hide completed Achievements on the Achievement Menu.
- The Monster Ability Glossary now displays the Cast Time of each ability.
- Right Clicking a Flask or Character in the Prepare Mission Menu will empty the Slot.
- Added support for new Flask Loadouts in addition to Team Loadouts in the Prepare Mission Menu. Note that Team loadouts will still store a Flask configuration.
- Added a new Advanced Setting "Character Stats highlight on hover" that will cause hovering over an Attribute in the Character Stats sheet to highlight equipped Items that provide the selected Attribute.
- Introduced a Gem Storage Tab that unlocks after purchasing the Gemcutter's Cabin Rank 3 Upgrade. The Gem Storage Tab can be used to store and filter Gems.
New Content:
Factions:
- New endgame content system. Aid 4 different Factions by clearing their associated Faction Dungeons.
- Factions Dungeons are long, challenging missions that will test your teams endurance.
- Gain Faction reputation as you clear Faction Dungeons.
- Unlock new Faction Skills, Upgrades, and Material Bonuses as you increase your reputation with each Faction.
Blessings:
- New Material Drop from T3+ Faction Dungeons
- New Craft that uses Blessings to improve the power of the Bonus Attributes found on Equipment.
Divine Items:
- New Rarity of Item that can drop rarely from bosses and some endgame content.
- Divine Items have significantly more powerful and unique Equipment Bonuses.
- Divine Items come with Max Rank Attributes that will increase in rank automatically as you add Paragon Levels to the Item.
Balance:
- Removed the Gold Cost for Donating / Shattering Materials.
- Armour, Resistance, Evasion, and Block Rating use a new damage reduction formula that incorporates diminishing returns.
- Reduced the amount of Experience required to level from 100 to 150 by approximately 50%.
- Restructured the Ascendancy Challenges, most Challenges now require you to complete any Mission at the relevant Level Scale while each 5th Challenge requiring you to complete a Bonus Mission.
- Introduced 2 new post 150 Ascendancy Challenges. These Challenges do not grant additional Ascendancy levels but will direct you towards new Missions and will provide Currency and Material rewards.
- Significantly reduced the Fragment cost of the Blacksmith Ranks.
- Significantly reduced the attribute shard cost of the Reroll, Randomise, Lock / Unlock and Upgrade Attributes Crafts for Items below Item Level 150.
- Reduced the cost of most Building Upgrades using T4 and T5 Materials.
Monsters:
- Reduced the damage scaling of Monsters at level 100+ by 50%.
- Reduced the Weapon Damage of most endgame Monster Abilities.
- Reduced the damage scaling of Monsters in Bounties and Agony Missions by 50%.
- Reduced the base Health, Damage and Experience gain for Agony Monsters by 50%.
- Added a new buff "Agony Empowered" which applies to Agony Monster in Agony Missions and Grants 100% More Health, Damage, and +100% Fate.
Skills:
- Skills that apply Bleed, Poison, or Ignite either by default or from a passive will now gain the DoT damage tag.
- Arcane Torrent -> Deepening Strikes now grants an additional 1% More Damage dealt per Rank.
Ascendancies:
- The All Resistance passive now grants +50 Resistance per Rank at Level 150 (Was 38).
- The Armour Penetration passive now grants +400 Penetration per Rank at Level 150 (Was 350).
- The Physical and Elemental Penetration passives now grant +50 Penetration per Rank at Level 150 (Was 90).
- Marksman now grants 0.4% More Damage per stack of Focus (Was 0.5%).
Equipment Attributes:
- Physical Resistance now grants +150 Resistance at Level 150 (Was +220).
- Fire, Cold, Lightning and Arcane Resistance now grant +300 Resistance at Level 150 (Was +350).
- Amulets and Trinkets can now roll All Resistance.
- Damage Over Time % base value is now +10% (Was +6%).
- Damage Over Time % now rolls up to +484% at Level 150 (Was +726%).
Gems:
- Steel Prism now grants +200 Armour Penetration (Was +150).
- The Elemental Gemstone set bonus now grants +200 Elemental Penetration (Was +150).
- The Ferrous Core set bonus now grants +200 Physical Penetration (Was +150).
Enchants:
- Certain Enchant effects are now stackable. Stackable effects are displayed as a bracketed number in green.
- You can now craft 2 of the same Enchant on a 2Handed Weapon.
- Ground, Warmth, Douse, Gauze and Antidote Enchants now grants +50% of the relevant Ailment Avoidance (Was 40%).
- Onslaught Enchant now grants a 2% chance to reset your Offensive Cooldown (Was 1%).
- Sentinel Enchant now grants a 2% chance to reset your Defensive Cooldown (Was 1%).
- The Censure Enchant no longer has a -10% Critical Chance penality.
Items:
- Standardised Item Attribute Bonuses.
- Increased the base damage over underperforming 2 Hand Weapons and reduced the base damage of over performing 1 Handed Weapons.
Please see below for a full list of Item Attribute Bonus changes, for Attributes that scale with level the value at level 150 has been provided.
Armour:
- T2 Gloves now grant +10% Critical Damage (Was +15%).
- T3 Bracers now grant +15% Critical Damage (Was +20%).
- T4 Cloaks, T5 Helms, and T6 Gloves now grant +20% Critical Damage (Was +25%).
- Ravager's Cord now grants +25% Critical Damage (Was +30%).
- Occult Belt now grants +4% Double Damage (Was +6%).
- Swift Striders now grants +5% Attack Speed (Was +6%).
- Pathfinders Boots now grants +3% Attack Speed Multiplier (Was +4%).
- Jungle Cape now grants +5% Attack Speed (Was +6%).
- Handler's Gloves now grants +4% Dodge Chance (Was +3%).
- Emperor's Strength now grants +4% Double Damage (Was +5%).
- Occult Gloves now grants +25% Critical Damage (Was +30%).
- Evoker's Hood now grants +25% Critical Damage (Was +30%).
- Traveller's Leggings now grants +5% Attack Speed (Was +4%).
- Grounding Boots now grant +600 Lightning Resistance (Was +420).
- Plated Boots now grant +300 Physical Resistance (Was +420).
- Woollen Wraps now grant +600 Cold Resistance (Was +420).
- Occult Bracers now grant +300 Elemental Resistance (Was +280).
- Wolf Pelt Cloak now grants +300 Elemental Resistance (Was +280).
- Emperor's Doubt now grants +150 All Resistance (Was +140).
- Weathered Gloves now grant +300 Elemental Resistance (Was +350).
- Yeti Hide Hood now grants +600 Cold Resistance (Was +420).
- Great Helm now grants +300 Physical Resistance (Was +420).
- Flameproof Epaulettes now grant +600 Fire Resistance (Was +420).
- Occult Mantle now grants +600 Arcane Resistance (Was +560).
- Weathered Greaves now grant +150 All Resistance (Was +210).
- Toxic Waders now grants +605% Damage Over Time (Was +726%).
Accessories:
- Pathfinders Amulet now grants +10 Block Rating (Was +25%).
- Emperor's Blessing now grants +4% Damage Multiplier (Was +5%).
- Spare Eyestalk now grants +5% Critical Chance (Was +4%).
- Call of the Void now grants +150 Arcane Penetration (Was +210).
- Element Stone now grants +110 Elemental Penetration (Was +140).
- Charm of the Elements now grants +110 Elemental Penetration (Was +140).
- Charm of Aggression now grants +150 Physical Penetration (Was +140).
- Arcane Ward now grants +600 Arcane Resistance (Was +420).
- Orcish Charm now grants +300 Elemental Resistance (Was +350).
- Emperor's Blessing now grants +3% Damage Multiplier (Was +4%).
- Punishers Band now grants +605% Damage Over Time (Was +968%).
Offhands:
- Hellscale Quiver now grants +5% Double Damage (Was +4%).
- Quiver of the Deep now grants +30% Critical Damage (Was +40%).
- Elegant Quiver now grants +8% Ailment Effect (Was +8%).
- Demonic Sinstone now grants +5% Double Damage (Was +4%).
- The Contract now grants +8% Attack Speed (Was +6%).
- Arcane Core now grants +150 Arcane Penetration (Was +210).
- Bulwark now grants +300 Physical Resistance (Was +420).
Weapons:
- Cleaver now grants +8% Critical Chance (Was +4%).
- Ivory Blade now grants +8% Attack Speed (Was +5%).
- Mechanized Bow now grants +8% Critical Chance (Was +10%).
- Honed Bow now grants +150 Physical Penetration (Was +315).
- Pathfinders Bow now grants +110 Elemental Penetration (Was +210).
- Witch Hunter's Crossbow now grants +8% Attack Speed (Was +10%).
- Runic Crossbow now grants +30% Critical Damage (Was +60%).
- Beetle Blade now grants +8% Attack Speed (Was +5%).
- Envenom now grants +8% Ailment Effect (Was +5%).
- Cobalt Shiv now grants +150 Physical Penetration (Was +315).
- Demonic Claws now grant +8% Attack Speed (Was +6%).
- Dragonforged Claws now grant +800 Armour Penetration (Was +630).
- Basic Gun, Iron Musket, Lead Gun, and Iridium Gun base damage is now 19 - 24 (Was 17 - 24).
- Clockwork Rifle and Vanquisher base damage is now 20 - 26 (Was 18 - 24).
- Clockwork Rifle now grants +16% Attack Speed (Was +10%).
- Vanquisher now grants +5% Triple Damage (Was +4%).
- Basic Hammer, Lead Hammer, Gold Hammer, and Iridium Hammer base damage is now 18 - 25 (Was 18 - 23).
- Brute's Warhammer base damage is now 22 - 26 (Was 20 - 25).
- Brute's Warhammer now grants +16% Attack Speed (Was +10%).
- Bludger base damage is now 20 - 25 (Was 18 - 23).
- Bludger now grants +1600 Armour Penetration (Was +840).
- Goliath's Crusher base damage is now 20 - 25 (Was 19 - 24).
- Horned Mace now grants +8% Critical Chance (Was +4%).
- Pathfinder's Mace now grants +6% Area Damage Multiplier (Was +5%).
- Basic Spear, Iron Spear, Lead Spear, Gold Spear, Mythril Spear, and Iridium Spear base damage is now 15 - 20 (Was 15 - 18).
- Desert Tarsus, Whispering Dread, and Cleaver of the Damned base damage is now 19 - 22 (Was 18 - 21).
- Desert Tarsus now grants +16% Critical Chance (Was +8%).
- Whispering Dread now grants +10% Double Damage (Was +8%).
- Cleaver of the Damned now grants +1600 Armour Penetration (Was +1260).
- Cobalt Trident base damage is now 17 - 22 (Was 17 - 21).
- Basic Staff, Plain Staff, Fine Staff, Dense Staff, Fir Staff, and Mahogany Staff base damage is now 19 - 24 (Was 20 - 25).
- Living Root Staff now grants +16% Attack Speed (Was +10%).
- Blizzard Staff now grants +300 Cold Penetration (Was +630).
- Arcane Ritual Staff now grants +300 Arcane Penetration (Was 630).
- Cobalt Staff now grants +220 Elemental Penetration (Was 420).
- Frost Sting now grants +150 Cold Penetration (Was +315).
- Wightsbane now grants +8% Attack Speed (Was +6%).
- Thunder Crash now grants +150 Lightning Penetration (Was +315).
- Ritual Knife now grants +8% Critical Chance (Was +4%).
- Firestone Shiv now grants +150 Fire Penetration (Was +315).
- Dragonforged Spellblade now grants +800 Armour Penetration at level 150 (Was +840).
- Pathfinder's Spellblade now grants +6% Direct Damage Multiplier (Was +5%).
- Wailing Tome, Demonic Tome, Book of Horrors, and The Abyss Walker base damage is now 5 - 9 (Was 6 - 9).
- Book of Horrors now grants +110 Elemental Penetration (Was +210).
- Cobalt Tome base damage is now 7 - 10 (Was 7 - 11).
- Iron Pistol, Lead Pistol, Gold Pistol, Iridium Pistol, and Sundown base damage is now 8 - 12 (Was 7 - 12).
- Sundown now grants +800 Armour Penetration (Was +630).
- Bear Claw now grants +1210% Damage Over Time (Was +1452%).
- Plague Staff now grants +2420% Damage Over Time (Was +2904%).
Relics:
- Relics now grant +4 Elemental Resistance per level (Was +2).
Bug Fixes:
- Fixed a bug with the DPS display for Offensive Cooldowns on the Passive Menu.
- Fixed a bug where some Ascendancy Passives were granting a higher attribute value than intended after loading a save.
- Fixed a bug where the Cull Enchant was not correctly applying to Ascendancy Execute effects.
- Fixed a bug where Item Imbuement would not copy the Reinforcement Level or Enchantment of the sacrificed Item.
- Fixed a bug where Buffs with independent stack durations (for e.g Swift Assault) were not benefiting from Buff Duration or Debuff Duration.
- Fixed a display issue where some Monster attacks could show the wrong damage number after a healing effect occurred.
- Fixed a bug where Crit chance above 100% could contribute towards a double crit without the Blessed Enchant equipped.
- Updated the wording for Health Regen % to better indicate its effect.
- Fixed a bug where Achievement displays were not correctly resetting when swapping between different save files.
- Fixed a bug where Imbuing a Non Nemesis Item onto a Nemesis Item would preserve the Nemesis status.
- Fixed a bug where Area attacks could proc the Vizier bonus effect more than once per attack.
- Fixed a bug where the Fortress upgrade would sometimes not unlock correctly.
- Fixed an issue where Faction and Agony Reward chests were not using the correct Item level for Inventory filter purposes.
Changed files in this update