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NEW FEATURES

  • New GameMode 'Mech Mayhem' - Test your endurance in a Mech free-for-all on destructible terrain (explosive projectiles carve holes in the terrain). Equip new weapons and abilities as you Rank up. See your high scores on a global leaderboard! Can you beat the rest?
    (Mech Mayhem is launched from the Main Menu)


Battle Mode
  • Added First Person Perspective (key to trigger fps mode is shown in the hotkey list in battle and in options\controls menu (default 'V' on keyboard / 'Right Shoulder' on gamepad)).
  • Added Thrusters to Mechs - Player can now jump into air with Mechs. Thrusters will also auto engage when falling.

GAMEPLAY

  • Mechs no longer have prohibited secondary weapon types (All secondary weapons can now be used on all Mechs).
  • Decreased all Mech hitpoints slightly.
  • Increased 'Scobot' Mech overall strength.
  • Changed interactive tutorial text font to a more readable font.

World Mode
  • Increased the frequency at which enemy factions will launch conquests.
  • Increased Mech Repair cost
  • Players Max Party Size will now automatically increase as the player ranks up.
  • Faction parties will defend their territory more aggressively if they only have a few Strongholds remaining.
  • Added Heal option to Character Screen.

Battle Mode
  • Increased maximum slope angle that can be walked over (reducing the feeling of getting 'stuck' on the ground)
  • Each wave will now spawn at a different spawn zone instead of the same one.
  • Player can now trigger Battle Abilities from Character/Mech.
  • Battle Abilities Selection Wheel will now show the remaining cooldown for each ability.
  • Player can now keep moving while Unit/Ability selection wheels are open.
  • Player can now trigger different Battle Abilities in quick succession, without having to wait for the current ability to finish.
  • Improved ability target marker visuals to make it easier to see where the ability will fire.
  • Projectiles will now occasionally ricochet off of Mechs.
  • Time is now slowed while soldier/ability selection wheels are open, to give the player time to make a selection.
  • Increased Flamethrower Damage and Range.
  • Increased Double Shot/Triple Shot RPM and reduced Damage.
  • Increased Base Velocity of all projectiles.
  • Increased unit base movement speed.
  • Decreased Auto Bomber overall strength.
  • Special Units (Hawk/DroneBomber) now consistently lose a small amount of HP over time.
  • Improved Special Unit Drone Bomber battle effectiveness (increased max speed, increased projectile count, improved accuracy).
  • Spider type Mechs will now rotate to match ground angle.
  • Sprint mode will no longer forbid Mech strafing/backwards movement. Instead, Mech rotation speed will be reduced while moving in Sprint mode.
  • Reduced Burn Debuff damage.
  • Weapon accuracy movement penalty is now weapon size dependent (the bigger the wep, the greater the penalty to accuracy while moving).
  • Units Overhead HealthBar length is determined by the units health, so player can see how much health a unit has at a glance.
  • Improved prop/foliage Collison accuracy.
  • Added an aim guide reticle for Mechs, to assist player in leading moving targets.

BUG FIXES

  • Fixed black spots appearing on Mech textures under certain lighting conditions.
  • Other minor bug fixes.

World Mode
  • Fixed a bug where a player's Stronghold would still be marked as 'Under Attack' after player successfully defended it.
  • Fixed Mech Repair values not always considering player's 'Repair' skill level.

Battle Mode
  • Units will no longer buff when stunned.
  • HitMarker sound will now play when hitting targets while in a Mech.
  • Fixed Grenade Launcher Mech weapon not using the correct angle to hit crosshair.
  • Grenades will now bounce off of units/Mechs instead of go through them.
  • Fixed Player Character not showing the Damage Direction Indicator when taking damage.
  • Fixed AI incorrectly calculating the lead on their Target in some circumstances.
  • Fixed player character healthbar not updating when taking damage.
  • Fixed an issue where the BattleMode Intro Tutorial would break if player is moving forward and strafing.
  • Player Reticule Bloom will now correctly adjust per current weapon.
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