NEW FEATURES
- New GameMode 'Mech Mayhem' - Test your endurance in a Mech free-for-all on destructible terrain (explosive projectiles carve holes in the terrain). Equip new weapons and abilities as you Rank up. See your high scores on a global leaderboard! Can you beat the rest?
(Mech Mayhem is launched from the Main Menu)
Battle Mode
- Added First Person Perspective (key to trigger fps mode is shown in the hotkey list in battle and in options\controls menu (default 'V' on keyboard / 'Right Shoulder' on gamepad)).
- Added Thrusters to Mechs - Player can now jump into air with Mechs. Thrusters will also auto engage when falling.
GAMEPLAY
- Mechs no longer have prohibited secondary weapon types (All secondary weapons can now be used on all Mechs).
- Decreased all Mech hitpoints slightly.
- Increased 'Scobot' Mech overall strength.
- Changed interactive tutorial text font to a more readable font.
World Mode
- Increased the frequency at which enemy factions will launch conquests.
- Increased Mech Repair cost
- Players Max Party Size will now automatically increase as the player ranks up.
- Faction parties will defend their territory more aggressively if they only have a few Strongholds remaining.
- Added Heal option to Character Screen.
Battle Mode
- Increased maximum slope angle that can be walked over (reducing the feeling of getting 'stuck' on the ground)
- Each wave will now spawn at a different spawn zone instead of the same one.
- Player can now trigger Battle Abilities from Character/Mech.
- Battle Abilities Selection Wheel will now show the remaining cooldown for each ability.
- Player can now keep moving while Unit/Ability selection wheels are open.
- Player can now trigger different Battle Abilities in quick succession, without having to wait for the current ability to finish.
- Improved ability target marker visuals to make it easier to see where the ability will fire.
- Projectiles will now occasionally ricochet off of Mechs.
- Time is now slowed while soldier/ability selection wheels are open, to give the player time to make a selection.
- Increased Flamethrower Damage and Range.
- Increased Double Shot/Triple Shot RPM and reduced Damage.
- Increased Base Velocity of all projectiles.
- Increased unit base movement speed.
- Decreased Auto Bomber overall strength.
- Special Units (Hawk/DroneBomber) now consistently lose a small amount of HP over time.
- Improved Special Unit Drone Bomber battle effectiveness (increased max speed, increased projectile count, improved accuracy).
- Spider type Mechs will now rotate to match ground angle.
- Sprint mode will no longer forbid Mech strafing/backwards movement. Instead, Mech rotation speed will be reduced while moving in Sprint mode.
- Reduced Burn Debuff damage.
- Weapon accuracy movement penalty is now weapon size dependent (the bigger the wep, the greater the penalty to accuracy while moving).
- Units Overhead HealthBar length is determined by the units health, so player can see how much health a unit has at a glance.
- Improved prop/foliage Collison accuracy.
- Added an aim guide reticle for Mechs, to assist player in leading moving targets.
BUG FIXES
- Fixed black spots appearing on Mech textures under certain lighting conditions.
- Other minor bug fixes.
World Mode
- Fixed a bug where a player's Stronghold would still be marked as 'Under Attack' after player successfully defended it.
- Fixed Mech Repair values not always considering player's 'Repair' skill level.
Battle Mode
- Units will no longer buff when stunned.
- HitMarker sound will now play when hitting targets while in a Mech.
- Fixed Grenade Launcher Mech weapon not using the correct angle to hit crosshair.
- Grenades will now bounce off of units/Mechs instead of go through them.
- Fixed Player Character not showing the Damage Direction Indicator when taking damage.
- Fixed AI incorrectly calculating the lead on their Target in some circumstances.
- Fixed player character healthbar not updating when taking damage.
- Fixed an issue where the BattleMode Intro Tutorial would break if player is moving forward and strafing.
- Player Reticule Bloom will now correctly adjust per current weapon.
Changed files in this update