So... it's been a while since my last update. I'm very sorry about that. The game is still being developed, but due to a new job, the time I'm able to devote to working on it has decreased considerably. However, I'm happy to announce that a major update to the game is being released today. The progression system, combat and overall experience of the game will all change massively with this update. I have been working on this for the last couple of months and have re-written most of the code in Tower of Spirit.
So, without further ado, here are the most notable changes to be found in this brand new 0.7 release!
General changes:
Your path is your choice, so choose your next encounter wisely! Decide where you want to go, what kind of danger you want to face and, of course, what kind of reward you desperately need after each battle or event!
Experience and levels have gone. But combat offers specific rewards. It's up to what you fight for!
Bonfire doesn't just restore some of your HP and MP. You can decide if you want a little bit of both, most of the MP, or craft an extra emblem node (formerly called emblem point) to equip more emblems.
Characters appear as a path to choose from, so it's easier to predict when you're going to get a new one to add to your party. You can change your party freely between encounters. It is no longer limited to the bonfire.
A complete overhaul of the user interface for events, the shop, the bonfire, and party management.
Level changes
The first area has undergone a complete overhaul, from a visual point of view! Thanks to the talented Jeanne Prigent (https://twitter.com/JanePrigent), a French artist who recently unveiled a crazy project called Deckum Demonium (https://twitter.com/DeckumDemonium). This is an interesting and atypical deck-building game about summoning demons. You should definitely check it out!
To keep up with the revision of the first area, the Scarlet Forest has undergone some minor changes.
Combat changes:
Enemy intentions are now visible. The exact amount of damage and target can be accurately predicted.
Old defense and stance systems have been combined into a single defense stat. Each character and enemy has a certain amount of defense at the start of combat. Defense doesn't reduce or prevent damage (but Guard action still does). It represents the amount of hits a unit can take before suffering a break. Yes, the break system has returned!
All of the enemies and characters have been re-balanced accordingly.
Emblem changes:
Emblems can be changed outside of combat and events. You don't have to wait for the next bonfire, you can customize and experiment with your set of emblems. Oh, and there is also a brand new interface to help you manage all of this!
Emblem upgrades are here! During certain events throughout your adventure, you will have the opportunity to upgrade your favorite emblems. They will affect the cost of the emblem or improve its effects, depending on the emblem.
You'll always see the emblems you're wearing in the left corner of your screen. This makes it easier to keep track of all the active effects while in combat!
Emblem Point becomes Emblem Node!
Some emblems have received multiple changes, including complete redesigns.
10 new emblems to play with! Tower of Spirit now has 40 unique emblems. More are on the way.
Yes, there is a lot of stuff. But where is the new area, events, enemies, bosses and playable characters? This is the next big thing I am working on to complete the content of the game before the official 1.0 release. I'm also finishing a new type of emblem that will add some spice to your adventure.
To all Moss fans, I'm sorry to announce that the character is currently disabled. After finishing all the changes and replaying the game extensively, I realized that his design and visuals were not as good as I had hoped. It was a fun addition, but I'm confident I can make him much better with a little work. Anyway, he's temporarily retired, but will be back later (probably next month).
Thanks for your support, more updates are on the way (in less than 3 months I promised).
Side notes:
I discovered a lot of indie games recently. Please check out those amazing games and don’t forget to wishlist them if your are interested:
The Wreck:
Tower Escape:
Ninja or Die:
Hauntii:
Tower of Spirit Rework is here!
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
Windows
Depot 1989141
- Loading history…
Changed files in this update