
This has been requested a bunch and is one of those simple-at-first-glance-but-actually-nightmare-fuel features that I've been putting off for a while so I'm glad it's finally in the game. The colour of the HUD is configurable, as is the visibility and scale of the elements.
Enjoy! <3
- Juki
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Patch notes
0.6.2
(notes Include some fixes from unannounced hotfix release a week ago)
New
- Flight orientation indicators for terrain worlds (and space if option is set)
- Forward vector crosshair (lots of people used the mouse widget as a de-facto crosshair)
- Options to tweak visibility of indicator HUD in various situations
- Added ability to modify colour of HUD elements (mouse widget, flight vector indicator, target outlines) to profile options
- Binding to toggle indicator HUD
Changed
- Moved some space dust toggle and drift cam settings into new Gameplay tab in Options menu as other areas were getting crowded
- Switched out renderer for UI handling to a more stripped-down forward renderer to simplify render passes of 2d and 3d UI elements
- Re-added quit button on main menu because some people have wacky devices which are always sending input which bypasses the "Press Any Button" screen
Fixed
- Possible fix for terrain loader failure whereby one or more terrain tiles may initially load with incorrect seed
- ID conflict in some profile pride flags caused fallback to default `o7` flag
- Incorrect description of HUD color picker
- Fixed incorrect level hash generated for Fresh Hell resulting in loss of leaderboards
- Critical error causing keyboard input rebinds binds to fail on composite binds (e.g. "pitch up" as a component of pitch)
Changed files in this update