Changes:
-It is now possible to skip most ladders by holding interact near them. (Short ladders or ladders that lead into water have this feature disabled)
-Pop-up tutorials are now once per character instead of previous once per session.
-Some new tutorials in the starting area to better explain certain features.
-Summoned Elemental's projectile attacks no longer deals damage to player.
-Pseudo-Random chance for illusion generation implemented, each time you fail to summon an illusion during an illusion-summon event, the chance is increased until it happens and then subsequently reset.
-Aim assist now target Giants weak points instead of their head.
-Updated Good Combo tutorial with new video and new description to better explain the system.
-Heat debuff now ignores targets armor.
-Heat debuff duration between ticks is now scaled based on your Intelligence Attribute.
-Lacerate debuff duration between ticks is now scaled based on your Agility Attribute.
-Frost debuff no longer deals damage, but instead provides a more intense slow.
-Charged Arrow now scales with your Intelligence Attribute instead of weapon damage.
-Arrow Brutality now fires 2 arrows per target, and now takes full flux cost at first arrow fired instead of previous flux per arrow.
-Vermillion Bow received a new passive which deals 20% extra damage to all non plagued enemies.
-Vermillion Bow received lacerate passive.
-Reduced cooldown of Crescent Slash to 8 second from previous 15 seconds.
-Picking up Handler Echo now has a new UI pop up.
-Small loot table edits for Ghost Town, Deluge and Monastery.
-Certain actions such as unable to use ladders or turning in handlers echo now appear as pop-up in bottom right corner instead of in center in order to avoid clash with dialogue or tutorial pop-ups.
-Loot update now displays up to 5 looted items instead of 3.
-Added a light source near lever for elevator that leads into Upper Blocks from Blok 6147.
-New Setting, Saturation. Adjust game saturation.
-New Setting, Disable/Enable Tutorials.
-V-sync is now enabled by default, as it causes some odd issues with physics on certain machines with it turned off.
-Changing audio in settings now changes audio levels in real-time, instead of on un-pause.
-New setting, Combo UI Position. (Change where combo points are positioned on HUD)
-New setting, General Slots Style. (Pick between style for ability and consumable slots, D-Pad or Straight. Automatic uses D-pad for controller and Straight for keyboard)
Fixes:
-Fixed an issue where character would no longer be able to attack if mantle was performed during an attack.
-Heat and Lacerate no longer trigger on dead enemies.
-Fixed damage scaling of Guillotine ability.
-Fixed wrong range of Nodachi.
-Fixed an issue which caused certain sounds to be interrupted or not played.
-Fixed an issue where illusions wouldn't deal twice the damage with perk equipped.
-Illusions damage will no longer be displayed as critical via floating text.
-Corrected several grammatical mistakes.
-Fixed an issue where Additional Stagger Resistance would display at 0.1% instead of 10%.
-Fixed an issue where Spellcasting Speed minimum would be at 150%.
-Dash now properly goes through Vermillion Knights.
-Fixed an issue where Quickslot setting wouldn't work accordingly.
-Fixed collision hitbox of Deluge enemies weapon.
-Fixed missing weapon glow for robots heavy attacks.
-Fixed plagued (rags wearing) enemies not properly going into rage.
-Fixed an issue where sometimes frost debuff would remain after it's expiration.
-Fixed Crescent Slash not scaling properly with Intelligence.
-Glowbug display proper duration value now.
-Fixed an issue where arrows would disappear from inventory on players death.
-Capped maximum jump velocity in order to avoid launching character if jump was pressed during some attacks.
-Fixed clipping under elevator that leads into Upper Blocks from Blok 6147.
-Fixed an issue where general slots wouldn't update consumable amounts on refill.
Patch Notes April 25th
Update notes via Steam Community
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