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Update notes via Steam Community
Wishing you all a happy belated Easter!

We hope you had a fantastic day filled with joy and celebration. We would like to express our gratitude for your continued support and feedback, which has helped us to improve our game and deliver the best possible gaming experience for our players.

We are excited to announce a major update that addresses numerous issues that have been reported since the game's launch. Along with the bug fixes, we have added multiple features, weapons, and environments to enhance your gaming experience.

We would like to give a special shout-out to @Syagrius for providing invaluable feedback and support throughout the development process. The game wouldn't be where it is today without their help.

We apologize for the delay in this announcement, as we were busy working on a new trailer. We would love to hear your thoughts on it, so please don't hesitate to share your feedback with us. Thank you again for your support, and we look forward to seeing you in-game!

A full list of the changes can be found below:

TODO


- Add a drop animation for Luna's Final Stand.
- Tutorial messages should change based on game modes or nearby items.
- Add biomass to the other maps.
- Change projectile FX.
- Let player use their build menu button to close the building menu.
- Make zombies a little more variable in their movement and abilities (I.E. leaping, dodging, etc...)
- Add a tooltip to the optimized lobby option that explains that it removes everything but a light and a cube.
- Find a way to enable RTX and Lumen by graphics option instead of forcing it on all the time.

KNOWN ISSUES


- Player has to hit a button twice sometimes in the menu to move to another screen.
- Somtimes audio settings don't apply to the game.
- Chat menu still shows up in singleplayer mode when changing a character in the lobby.

CHANGELOG

(2.0.0:04/09/23)

ADDITIONS

- Added a new map Ares Station (beta).
- Added a new menu to report mistranslations.
- Added a secret way to escape in Endless game modes.
- Added a new assault rifle (AR-48).
- Added a new shotgun (Devastator).
- Added a new burst rifle (BR-12).
- Added a crossbow.
- Added an intro screen.
- Added a EULA that is visible on your first playthrough.
- Added an epilepsy warning.
- Added a roam function for when zombies don't have any targets.
- Added ammo box and perk modules to the tutorial.
- Added a battle arena where the player can fight against endless bosses.
- Added steam controller support.
- Added a rarity system for random weapons in the weapon box and the random weapon abilities.
- Added a psy blade that does massive damage.
- Added a tournament system where the player fights a series of bosses for points then returns to the start area when they are dead.
- Added a new gun named Voidray that does insane damage.
- Added localizations for 28 different languages as well as a menu to change the selected language.
- Added a system where the zombie can grab the player and bite them to death.
- Added a codex.
- Added an status icon for the Inquisitor perk.
- Added a melee attack for the scanner.
- Added a new perk to reduce ability cooldown by 50%
- Added better bloody explosion FX when zombies explode.
- Added a new perk (Iquisitor) that cuts your cooldown times in half.
- Added text to the build menu top bar icons.
- Added a tooltip widget to show build requirements for buildings in LFS game mode.
- Added advanced blood splatters.
- Added a function that lets some doors in the Science Lab open when you walk by.
- Added a zombie kill volume for zombies that clip outside of the Science Lab.
- Added a second sun to Hell's dungeon to help with the super dark walls.
- Added notifications to give better info on destroying towers in Devil's Towers.
- Added notifications to give better info to explain to stay within the safe zone in Death To The Heretics!
- Added a flashlight for "Dark Maps".
- Added a marker to help players find zombies if the round goes on for too long.

CHANGES

- Improved FPS look and feel.
- Changed lighting for some maps to amplify the horror element of the game.
- Reduced the amount of metal given in a supply drop.
- Updated ability icons.
- Increased zombie movement speeds.
- Increased shotgun range.
- Changed barrier and trap animations.
- Reduced lighting in Cosmic Infection and Underground Facility and added a flashlight that is always on in those maps.
- Preventing damage to player in shooting range.
- Interaction and ability animations now move to the third person camera.
- Updated reloading sounds.
- Changed some abilities to better match characters.
- Player can close the pause menu with the escape or keys now.
- Increased corpse lifespan.
- Added a text to display the current game mode for the map.
- If weapon is at max upgrade level description just says weapon at max level.
- Zombies now explode into a bloody explosion when hit by explosive projectiles.
- Zombies won't spawn mini's if hit by explosive damage.
- We blocked the button that let's the player restart the level in the tutorial.
- Reduced enemy tower damage in the Devil's Tower game mode.
- Increased ammo for the RG-AR
- Increased the slope angle that zombies can walk at.
- Changed barrier models and door models so they look better.
- Zombies don't add cash when killed in the tutorial.
- Increased interaction range for the weapon stands.
- Removed some of the hotkey text from the building HUD.
- Blocked building near the base in Death To The Heretics!
- Dungeons are built asynchronously now so the screen doesn't freeze.
- Blocked players from jumping up entry door barriers in Science Lab
- Decreased interact size for Health Upgrade and Slight of Hand upgrade in Science Lab
- Hid chat message in single player.
- Hid kick player button if in singleplayer.

FIXES

- Fixed an issue where powerups can block zombie movement.
- Fixed lighting in Cosmic infection map.
- Fixed an issue that prevented player from building ramps in LFS game modes.
- Fixed an issue when player will get put in to a spectator mode in singleplayer when falling through the Void in the Hell's Dungeon game mode.
- Fixed an issue where player upgrade levels are overwritten when switching weapons.
- Fixed the barrier position for Abbadon's barrier.
- Fixed an issue where waves can end when there are still zombies alive that weren't summoned by another zombie.
- Fixed lighting in the Underground Facility.
- Fixed issue in Science Lab map where some zombies get stuck on the railing instead of jumping down.
- Fixed issue where zombies don't follow the player when they are standing on top of the modules.
- Fixed issue where turrets can't shoot zombies when they are crawling.
- Fixed an issue where reload sounds played twice.
- Fixed an issue where sometimes zombies walk to the exact same spot which can look weird when they stack up.
- Fixed an issue where players were spawning with zero ammo in multiplayer.
- Fixed an issue where players were not able to see their abilities in multiplayer.
- Fixed an issue where the game froze when selecting their options menu.
- Fixed an issue where the host was seeing a spectating screen when they were still alive in multiplayer.
- Fixed an issue where player takes damage at 24 seconds with certain ultimate abilities each and every time.
- Fixed stair collisions in Science Lab.
- Fixed an issue where mines don't always blow up in LFS game mode.
- Fixed an issue where mining metal does not do anything (add an interaction animation).
- Fixed an issue where built turrets don't do anything in LFS
- Fixed an issue where interaction with Mines and Supply Drops can be a little tricky.
- Fixed an issue where zombies can clip in between walls in the Research Lab start area spawns.
- Fixed an issue where zombie can get stuck in Research Lab behind the bench.
- Fixed an issue with player ranking not being displayed properly.
- Fixed issues with zombie projectiles clipping through walls and hitting players.
- Fixed issues with modules not activating in certain cases.
- Fixed the -1 Waves survived text in the Devil's Towers game mode.
- Fixed busted materials in the Death To The Heretics game mode.
- Fixed broken teleporters.
- Fixed issue where flashlight shadows were really weird when looking at certain areas.
- Fixed an issue where zombies could clip in to the railings in the Science Lab.
- Fixed an issue where Zombies can clip into stairs in ScienceLab map
- Fixed an issue where zombies would get stuck in the tree in the center of the Research Facility.
- Fixed an issue that showed an error message when placed field mines exploded.
- Fixed broken module upgrade in the Research Facility.
- Fixed an issue where the player would get stuck in the teleporter if they died in the tutorial.
- Fixed an issue where zombies wouldn't move in the tutorial.
- B2023-02-05, Cosmic infection: It is like my shadow is in front of me instead of being behind me. Bug it may be. (Fixed)
- B2023-02-05, Cosmic infection: Some seals have a double little seal. Is it intended? (Fixed)
- B2023-02-05, Cosmic infection: Room here without access to the area. Like an invisible wall. Seal missing? Good night! (Fixed)
- B2023-02-09,Tutorial: If the ship transition works, this message will have to be changed a bit to include the ship transition possibility. (Fixed)
- B2023-02-09,Cosmic Infection: I have summun with ability the HK-42 gun. The flashlight feature is not triggered in the dark with this gun. (Fixed)
Windows 64-bit Depot 1551471
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