
Hey Survivors!
We know that many of you have been eagerly anticipating this news - we’re happy to announce that co-op will be arriving sooner than expected! Co-op development is now fully underway, with the intention of allowing you to play the game co-op with your friends. Coop is also a precursor to other multiplayer modes we’re planning on for the future.
We’re not going to give firm dates on coop testing yet as we’re still relatively early in the process, but keep an eye on Steam, Twitter, Discord and our other social media for updates as they happen.
Check out the details in the post below for how to be the first to get access to the new co-op mode!
Why are we changing the roadmap?
The news about coop does have a caveat regarding the upcoming Unreal 5 version of the game. We have pushed the release of the UE5 update back, following technical discoveries that need to be overcome before release. These issues are not insurmountable, but require time to sort out. We’ve rearranged our roadmap in light of this news which in turn brings forward development of the coop much sooner.

https://playjoe.gg/roadmap/
What's upcoming?
Co-op
- Four player Co-op is coming to Jaws of Extinction. Invite your friends and explore, build, battle enemies and try to survive together!
- Multiplayer will initially be tested on an experimental branch of the game, available to VIPs, a selection of creators covering the game and Discord members. Eventually, it will become available to the community using the staging branch on Steam. Once we are confident that co-op is stable enough, it will be released to the main branch on Steam, the Epic Store and other marketplaces.
UE5
- All house models have been updated. Meshes redesigned to work with Unreal’s Nanite and improved shaders/textures, redesigned interiors and additional decoration.
- Updates to the environment making the world feel more alive and lived in.
- Places of interest have been redeveloped/rebuilt and expanded.
- Updated weather systems, with additional effects (including rainbows).
- Updated ocean visuals with rolling shore waves.
- And much much more.
Sneak peak at new UE5 content

Here are the differences between the houses of UE4 and UE5. The layout, level of detail and materials/textures have all been updated. Supported by the improved lighting system

The different models of UE4 and 5 adds to the touch of realism. Experience a post apocalyptic feeling when exploring the depths of the island of Eden-Nadir.

Roads too will be updated in UE5. The new roads are packed with new details, such as visible cracks and vegetation creeping up from beneath the concrete.
This week’s community highlight!
Join PlatypusMuerte as he explores the map of Eden-Nadir and test out the skill's system! Will he manage to be safe as he explores the new corners of the map?
Make sure to check out his channel and don’t forget to subscribe!
This week’s Reddit post!

Uhm guys… I think I might need a little bit of help over here!
Will Trystan survive, or will he perish in his attempt?
For more tips on which weapons to use for different situations, join the Discord today!
Best recent Twitter post!

When it comes to taking down these zombies, we prefer the old-fashioned way.
#JawsofExtinction #RPG #gamedev #survival
In case you missed the previous update!
Update #1 included most of the current map changes being added to UE5, make sure to check it out if you haven’t!
https://store.steampowered.com/news/app/617850/view/5386910014887224697?l=english
Wishlist now!


Changed depots in staging branch