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Update notes via Steam Community
A brief warning: After saving a game in this new version, you will not be able to use the 'previous_stable' version without bugs.

This patch adds the following:
- Prefabs can be found in the world, making exploring more interesting and rewarding. The game comes with four for starters.
- A prefab editor available from the main menu. Here you can create and edit any prefabs and they will have a chance to spawn in the world when asking visitors for news. (I will do my best to made prefabs shareable on Steam workshop ASAP!)
- Adds a new day soundtrack called 'Broken wheelbarrows'.

This patch fixes/changes the following:
- Fixes projectiles hitting targets they way they should. In the previous patch smaller targets could be impossible to hit and this was extremely frustrating. Very sorry about that one!
- Fixes a bunch of crashes and bugs. To mention the most important: a crash related to finishing researching blunderbusses and different crashes/freezes related to caravans.
- Tamed animals will no longer move between animal pens which are not connected.
- Improves combat AI, mainly when to heal, enter combat, ignore enemies, etc.
- Improves visitors AI and will make sure that people arriving with carts will not place them over other interactables.
- 'Crisis-mode' is now called 'Strict-mode', and double right clicking automatically set settlers in this mode, making it easier to give them strict work orders to finish right away instead of going to sleep, for example.
- When finishing the tutorial, a few general Get-started-tips will be generated to further help new players.
- Melee attackers gain a 15% movement speed bonus when they have a target, another step in balancing out melee vs ranged.
- Fixes an issue when equiping/unequiping items they would get "amount x0" and disappear when interacted with.
- Fixes an issue with items laying on the ground and not disappearing when being picked up.
- Previously the game only kept track of the last 5 sounds played before there was a chance that the same song returned. This has been changed to 10 sounds, having songs repeat less frequently.
- A bunch of other improvements, adjustments and fixes.

As always: This is a new version and even though I and other beta-testers have tried it out, there is almost always something I have missed - so I stand very ready to throw in hot fixes! Please let me if you encounter issues!

Thank you very much for your patience, bug reports and feedback. Your kind words, fair criticism and encouragement means the world to me!

Best wishes and lots of love! <3
//Mattias
Windows Grim Nights 2 Content Depot 1522281
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