AI nations are waging war against each other. Each country has a desire to reclaim their stolen land and an obsession with a particular foreign city.
The player can recruit enemy generals using Prestige. The more generals recruited, the more Prestige is consumed.
When the AI generals determine their war objectives, they teleport to the target location. Distant terrains are unloaded for optimization, making it impossible for the AI generals to move realistically. Realistic movement will be supported when the world map is renewed and returns to a single chunk map.
A button has been added to speed up world time by 3x. The player and AI's health regeneration rate has decreased by one-fifth.
Bug fix-the world time did not stop when monsters attacked the player.
New bug - the attack button does not disappear when encountering a general of the player's faction.
The data transfer method within the game has changed. This should not be noticeable to the player, but if a bug occurs, items or money may not be properly transferred when using the origin function.
Save file compatibility- Previous saves do not perform wars or counterattacks between AI nations.
Next update: The current cube building tank will be replaced by an actual component assembly tank and a job class system. Save files will not be compatible at all. As the core of the game will change, the next update will take a long time.
Update 230423 - Diplomacy
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Game can be donated with a key, by sending a gift, or using curator system.
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