- We made some changes to geomagnetic discs.
- They no longer bypass walls or doors.
- They no longer have unlimited range for reaching their initial target.
- They no longer target the same creature twice in a given throw.
- They no longer rely on the thrower's vision to find targets.
- Their base charge use is lower.
- Their charge use is now asserted on every bounce.
- When disabled due to lack of charge, they now fail to activate and are not thrown.
- When targets are out of phase with them, they now attempt to hit the target and fail, rather than refraining from the attempt.
- Previously, when used by NPCs, they would use the NPC's strength bonus for the to-hit calculation rather than agility bonus if the strength bonus was higher. They no longer do this.
- Deft Throwing and parabolic muscular subroutines now improve their chance to hit.
- Their appearance in flight is now that of their tile.
- Seeing one in action now identifies it.
- Fixed a bug that made them fail to target some hostile creatures who had not yet noticed the player.
- They no longer bypass walls or doors.
- The move speed penalty from equipping heavy weapons is now surfaced as a status effect, Hampered.
- You can no longer open or close doors if you are unable to move your extremities.
- Creatures with no hands or hand-likes can no longer open or close doors.
- A chronology entries is no longer recorded for trying to rename a companion who already has a proper name.
- Unidentified thrown weapons no longer autoequip to the thrown weapon slot.
- Equipment, inventory, and some companions now persist when an object is glitched via warm static. ((Beguiled/proselytized creatures will still lose interest if new body can't support them))
- Reduced the number of "target temperature reached" messages issued by transkinetic cuffs.
- Improved the journal verbiage when you learn a secret that's known by a faction but not the faction you learned the secret from.
- Improved the grammar across many spots in text generation.
- Fixed a bug that caused Spread Klanq quest steps not to complete after a save/load cycle.
- Fixed some situations where inanimate objects would become targeted during a multi-weapon ranged attack.
- Fixed a bug that occasionally caused you to fall in love with quest-related statues or statues created by lithofex gazes, even if there was no reason to love them.
- Fixed a bug that caused pure warm static to not glitch objects its container shattered on.
- Fixed a bug that caused the inventory or equipment screen to be rendered blank when you glitched yourself via warm static.
- Fixed a bug that made fungal infections not operate properly when occupying left/right/upper/lower body parts. This fix won't affect existing fungal infections in saved games.
- Fixed a bug that caused dynamic quests steps requiring an item not to complete in some circumstances, like receiving the item as a gift during the water ritual.
- Fixed a bug that caused dynamic quest steps requiring an item not to complete if you already had the item in your inventory at the start of the quest.
- Fixed a bug that made in-place disassembly of energy cells slotted into sockets often fail if you had other energy cells that could stack with that one in your inventory.
- Fixed a bug that caused [owned by you] to appear on sold items if you had stored them in a container at any point prior.
- Fixed a grammar error in some sentences involving compacted bone matter.
Feature Friday - April 21, 2023
Update notes via Steam Community
204.68
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