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v.2.5.0 Release Notes
- Improved animal sounds for wolves, hippos, crocodiles, and bugs
- Added links to "Exodus God of the Slaves" and "Exodus Adventure Tutorial" to the title screen
- Fixed issue where loading last checkpoint when stealth will reverse when enemies think the player is in stealth
- Intro cinematic is played before mission 1
- Adjusted ledge shimmying to look like the characters are grabbing the ledge
- Fixed some of the cloth false walls that didn't lift up correctly
- Liftable doors are more realistic and higher quality
- Update water quality when the quality is changed from the options menu
- Add bonus reward for culling rats, wolves, and other pests
- Adjusted balance veering to the left
- Doubled sneak move speed
- Changed stealth indicator from audio to an eye
- Renamed sneak to stealth
- Tightened up movement in the character controller
- Increased player torch lighting during interior missions
- Improved shadows cast by the torch light to be more realistic
- Removed game pausing when the game lost focus
- Mission 1: Moved one of the ancient relics from the spawn room to the first dead end to encourage exploration
- Mission 1: Moved the sand in the spawn room so the player doesn't start with their feet in it
- Mission 1: Removed the white structure with ramps from the maze as it looked alien
- Mission 1: Fixed issue where loading last checkpoint after the rocks fall prevented mission progression
- Mission 1: Added tutorial to kill the rats
- Mission 1: Added tutorial for the objectives
- Mission 1: Moved the camera tutorial earlier in the level
- Mission 1: Indicate pass of the stealth puzzle earlier
- Mission 1: Adjusted some of the cameras of the outro cinematic to be more eye-level
- Mission 5: Fixed some floating boatmen in the Intro cinematic
- Mission 5: Fixed getting stuck in the pressure plate puzzle room
- Mission 5: Fixed issue where some levers wouldn't play audio
- Mission 7: Reset columns and barrels if loading the last checkpoint in the first part of the mission
- Mission 7: Fail mission if Gahiji's team spots the players after they start attacking the gate
- Mission 7: Ensured none of the background characters highlighted on mouse-over
- Mission 7: Gave Tau the ability to swim
- Mission 8: Changed blending puzzles to sneak puzzles
- Mission 8: Fixing bug where players may get stuck climbing statue stands
- Mission 8: Fixing bug where players can climb the quest item ladder
- Mission 8: Fixing models up in the air
- Mission 10: Added cut scene after defeating Sakakwi about falling underground
- Mission 10: Improved the Gahiji and Sakakwi fights, adding a puzzle mechanism to win
- Mission 10: Added more puzzles to solve in the mission
Windows Depot 1881391
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