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Exodus Vigil update for 24 April 2023

v.2.5.0 Release Notes

Share · View all patches · Build 11064701 · Last edited 24 April 2023 – 22:59:13 UTC by Wendy

Patchnotes via Steam Community

v.2.5.0 Release Notes

  • Improved animal sounds for wolves, hippos, crocodiles, and bugs
  • Added links to "Exodus God of the Slaves" and "Exodus Adventure Tutorial" to the title screen
  • Fixed issue where loading last checkpoint when stealth will reverse when enemies think the player is in stealth
  • Intro cinematic is played before mission 1
  • Adjusted ledge shimmying to look like the characters are grabbing the ledge
  • Fixed some of the cloth false walls that didn't lift up correctly
  • Liftable doors are more realistic and higher quality
  • Update water quality when the quality is changed from the options menu
  • Add bonus reward for culling rats, wolves, and other pests
  • Adjusted balance veering to the left
  • Doubled sneak move speed
  • Changed stealth indicator from audio to an eye
  • Renamed sneak to stealth
  • Tightened up movement in the character controller
  • Increased player torch lighting during interior missions
  • Improved shadows cast by the torch light to be more realistic
  • Removed game pausing when the game lost focus
  • Mission 1: Moved one of the ancient relics from the spawn room to the first dead end to encourage exploration
  • Mission 1: Moved the sand in the spawn room so the player doesn't start with their feet in it
  • Mission 1: Removed the white structure with ramps from the maze as it looked alien
  • Mission 1: Fixed issue where loading last checkpoint after the rocks fall prevented mission progression
  • Mission 1: Added tutorial to kill the rats
  • Mission 1: Added tutorial for the objectives
  • Mission 1: Moved the camera tutorial earlier in the level
  • Mission 1: Indicate pass of the stealth puzzle earlier
  • Mission 1: Adjusted some of the cameras of the outro cinematic to be more eye-level
  • Mission 5: Fixed some floating boatmen in the Intro cinematic
  • Mission 5: Fixed getting stuck in the pressure plate puzzle room
  • Mission 5: Fixed issue where some levers wouldn't play audio
  • Mission 7: Reset columns and barrels if loading the last checkpoint in the first part of the mission
  • Mission 7: Fail mission if Gahiji's team spots the players after they start attacking the gate
  • Mission 7: Ensured none of the background characters highlighted on mouse-over
  • Mission 7: Gave Tau the ability to swim
  • Mission 8: Changed blending puzzles to sneak puzzles
  • Mission 8: Fixing bug where players may get stuck climbing statue stands
  • Mission 8: Fixing bug where players can climb the quest item ladder
  • Mission 8: Fixing models up in the air
  • Mission 10: Added cut scene after defeating Sakakwi about falling underground
  • Mission 10: Improved the Gahiji and Sakakwi fights, adding a puzzle mechanism to win
  • Mission 10: Added more puzzles to solve in the mission
Windows Depot 1881391
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