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Update notes via Steam Community
It's been a little while in here, but we're back, and we've brought Version 1.9 with us! Contained within are a couple new Mazing Co-op Maps, fixes, and the last balance update for a while. Read on for more info!



2 New Mazing Co-op Maps

For those of you that have the Mazing DLC, we've added a pair of new Co-op Maps!

Gemini



A map composed of 4 large islands, each containing two spawns. For those of you that love the abusable nature of checkpoints in the Space map, in Gemini, creeps head for a checkpoint before proceeding to the end. Enjoy breaking this map!


Mega Spiral



A massive spiral connects each area. Each player's spawn goes through their area + the next player's area before they reach the end. Except the last player, theirs teleports to the middle area. While not quite as abusable as Gemini, it has a lot of flexibility for building your maze how you please.



Fixes & Improvements

  • Unity Version upgraded from 2020.3.21 to 2020.3.42.
  • You now start the Campaign with 1 extra point.
  • Fixed "pink portals" on Mission 25 of the Campaign.
  • Fixed Jinx effect not applying to creeps that have been split by Shredder Tower.
  • Fixed Polar effect not working on creeps once they reach a high enough HP.




Balance


General
  • Tower Build Times have been increased by 0.5 seconds per tier.
    • This should make building/upgrading towers a bit riskier and easier to push. And in Random, this will also make Buy/Sell spam much easier to punish.

  • Interest Upgrade increased from 0.6% to 0.65%.
  • You are now granted two freebie Essences: one after clearing Wave 50, and another after clearing Wave 55.
  • Essence Upgrade can now only be picked once, and grants 2 Essences.


Tower Balance
  • Light Level 4 damage increment for consecutive hits increased from 1296 to 1404.
  • Darkness on-kill HP removal increased from 9% to 12%
  • Water Level 4 damage reduced from 38880 to 35640
  • Fire Level 4 damage increased from 12960 to 14040
    • Damage gain per second increased from 432 to 468

  • Nature Level 4 damage reduced from 41040 to 37620
  • Earth Level 4 shockwave damage increased from 15120 to 17640

  • Lightning Level 3 bounces reduced from 6 to 5
  • Bloom attack speed recharge rate reduced from 1 to 0.9 per second
  • Mushroom damage reduced from 490 to 450
  • Poison damage-over-time reduced from 65 to 60
  • Solar debuff duration from 5 to 6

  • Flooding damage increased from 470 to 500
  • Root damage per second reduced from 100 to 90
  • Muck damage reduced from 1000 to 900

  • Obelisk AoE increment gain reduced from 50 to 25
  • Archdruid attack speed increased from 0.33 to 0.4


As usual, Score Leaderboards have been reset. We'll be doing a follow-up patch next weekend to properly reset Ranked Leaderboards. This may be the last time that Leaderboards are reset for a long, long time.



A few weeks ago, we announced Axon TD: Uprising, and at this point, just about all of our efforts have shifted over there. As thus, this is our last big update for Element TD 2. There will be future hotfixes for bugs, quality of life changes, and additional localization.

We do still have a Mazing Tournament coming up though. This will require you to have the Mazing DLC, so if you don't have that and you're interested in joining, hop onto the bandwagon! For now, just know that once again, it'll be free to enter, and we'll be announcing sign-ups sometime in May. We'll fill you in with all the information then.

In the meantime, we hope you enjoy the new maps and balance, and to all of you who are still around, thanks for sticking with us and playing Element TD 2 for so long!

Finally, Karawasa will be doing an AMA on Reddit next Saturday starting at 12 PM CST. It will be in the gamedev subreddit. Questions about any of the mod versions are welcome too as he has been there for all of them.
Element TD 2 Content Depot 1018831
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