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Super Gosu Cars update for 21 April 2023

Shock you with a thunder wave!

Share · View all patches · Build 11060743 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

The game has been updated with a new content and gameplay update! A new item! A new mutator! Improved doodad collisions! And more! Patch notes can be found at the end of this post.

New Item: Blast Shocker

The Professor is back from his vacation and has completed his latest invention: the Blast Shocker!

Using a finely tuned mix of scrapped reality-bending inventions, a very powerful car horn and a shock-ton of overloaded capacitors (bristling with magic smoke!) the Blast Shocker is capable of delivering a devastating electric blast wave on which rides an army of short-lived nanobots designed to attack the drivetrain of vehicles to temporarily reduce their acceleration and speed! Nasty!

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New Mutator: Big Items

To celebrate the big reval of his latest invention the Professor has also come up with a new mutator: Big Items! As the name suggests it makes all items in the game big! Like, really big!

On the horizon

  • Look forward to even more item(s) and mutators being added in future updates!
  • Work has finally begun for real on achievements, stats and leaderboards! Stay tuned for more info!
Patch notes 2023-04-21

New Item: Blast Shocker
The Blast Shocker explodes into an electrical nanobot infused shockwave that causes all vehicles caught in the blast to spin out and have their speed temporarily reduced.

  • Effect: Vehicle max speed and acceleration reduced by 65%.
  • Duration: 10 seconds +/- up to 1 seconds based on player's race rank when struck. Meaning the leader of the race is affected for 11 seconds and the player in last place is affected for 9 seconds and the all other racers are affected for between 11 to 9 seconds based on their race rank.


  • NEW! Big Items: Increases the size and effect of all items in the game. To unlock it either beat Crankshaft Cup in 1 Star Mirror Mode or accumulate 176 human racer finishes or more.
    1 human racer finish equals 1 human player finishing a race regardless of game mode and settings, so completing a local multiplayer race with e.g. 5 human players counts as 5 finishes which greatly reduces the number of played races needed to unlock stuff this way.
  • Low Gravity: Reduces gravity a tiny bit more than before.

General gameplay

  • Improved collisions for loose track-doodads such as tires, haybales, oil barrels and sign posts.
  • Many track doodads (most notably sign posts) which were previously static are now dynamic and can be collided with.


  • Twin Oasis: Improved race position tracking.
  • Petal Ponds: Added actual petals to the ponds.
  • Suburbia: Fixed an issue where the wooden automatic boost ramp would sometimes propell you in undesired ways.
  • Seagull Tropics: Fixed an issue where vehicles would sometimes get stuck in the barrel cannon.
  • Boost City: Fixed an issue with the peace-keeping helicopter where it sometimes wouldn't lift off as intended.
  • The Manufactury: Re-instated flywheel and piston hazards which were erroneously disabled a few patches ago.
  • Various Tracks: Added more doodads. Moved doodads around. Adjusted AI-pathing. Adjusted barriers and out of bounds areas.

Keep in mind that the game is still in development and bugs and other oddities may be present.
If you encounter anything you don't like (or do like) please let me know.


Enjoy the update and the new content!

The Developer

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