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Update notes via Steam Community
Hello everyone!

We've been hard at work trying to fix issues that exist within SHATTER, and we are happy to announce that today we just released the version 1.07 update for the game! This patch seeks to resolve many of the persistent issues that existed within the project, as well as address some balancing issues. We are going to continue to work on the game and strive to provide everyone with a game that is fun and enjoyable for everyone!

To those who have bought the game already, we just want to extend our thanks to you for supporting a small fledgling company and our first try at a product! Not only has the quality assurance team expanded, we have improved our methods and are continually finding new issues to resolve with SHATTER, so this is only the first on our roll out of updates!

Below is a non-exhaustive list of fixes we have made in this current patch:

  • Fixes to text box errors (spelling, grammar, etc. other issues)
  • Gameplay error fixes (player blocked going forward, backward, getting to chests, audio errors, etc.)
  • Balancing in certain parts of the game:
    1. Decreased encounter rate in the underground world portions of the map
    2. Added the items "Cure" and "Dispel Powder" to several shops in the game, as poison is an extremely prevalent status effect the enemies use
    3. Balancing certain enemies so that they interact with the game properly
    4. Increased EXP granted by random encounters in the latter half of the game
    5. Changes to some enemy magic skills so that they are more balanced

  • Changes to the SP and Skill Tree system:
    1. Changed all flat state change skills (such as "HP+100") to percentage values. Skill trees were not altered, just the effects



We are proud of the work we have done and are continuing to accomplish as a team, and we hope everyone will try out the newest version of the game and see the improvements that have been made!

As for the future, we would like to give everyone a preview of the changes that will be included in the next patch, which we are already hard at work with:

  • Audio issues to be resolved
  • Further tweaks to the balancing
  • Tile passability issues to be resolved


Thank you everyone and hope you are excited for more to come! We can also share with everyone that not only has our team been hard at work trying to make SHATTER a more enjoyable experience, we have also been working on our next project! Stay tuned for more info!

~uNIC Studios team
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