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  • Added hotkeys (keyboard 0-9) to activate town menu panels
  • When a Market item is oversupplied, the displayed recipe ratio is shown as > 100% instead of < 100%
  • Research panel is flagged with a “!” if a research completes in the active town, or if you load a town with a research ready to claim
  • Fixed bug: ‘Gem Mine Productivity’ upgrade was available before the Gem Mine was unlocked
  • Recipes will say “Full” if they can’t produce due to zero output capacity (item is not being consumed anywhere)
  • Fixed display of input rates / output rates on Trading panel
  • Improved performance of Trading panel
  • Fixed cursor deadzone near bottom half of “Options” button on the welcome screen
  • Prospecting Productivity and Gem Mine Proficiency quests require Precious Metals, not Gem Mining (since precious metal mining unlocks Gem Mine and uses pickaxes)
  • Gem Mining research removed since it didn’t apply to all biomes.. Gem Jewelry can be researched immediately after regular Jewelry
  • Removed obsolete research Mana Mining
  • Greatly increased ingredient cost of mid and late game research
  • Idle Gain panel can be dismissed by clicking outside it, as long as idle progress fast-forward has been completed
  • Legacy game files that had Fisheries built in non-River biomes have the Fisheries removed and the land refunded
  • ‘Patch Notes’ and ‘Report Feedback’ are localized in Japanese and Simplified Chinese
Windows 64-bit Depot 2258241
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macOS 64-bit Depot 2258242
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