This is a minor bugfix release.
Added:
- [Baking Mode] Add (empty) shortcut to show/hide the viewport visualization
- [Baking Mode] Always show Low Poly when using "Hide baking meshes" button
- [Baking Mode] Show suffix for Matching By Name based on current Texture Set
- [Import] Add support for GLTF binary files (glb)
- [Texture Set list] Add menu to select or create shader instances
- [Texture Set list] Allow to quickly change Texture Set and UV Tile resolution
- [Physical Size] Improve manipulator behavior when using physical size in UV projection
- [UI] Bring back 'Save as' to main File menu
- [UI] Save view selection (2D only, 3D only, both) in UI layout
- [USD] Less vague error message at project creation with unsupported USD shapes
- [Python] Add baking events to follow Baking progress
- [Python] Allow to cancel a bake
- [Python] Expose 'Based on output template' for File Type and Bitdepth in export
- [Python] Expose refresh time for TextureStateEvent.Update
Fixed:
- [Crash] Rare crash when closing a project
- [Crash] [Baking] Activate mesh map sync with Height or curvature on specific project
- [Crash][Scripting] Crash when adding a material after shader instance creation
- [Baking Mode] AO intensity in neutral material has no effect
- [Baking Mode] Crash when switching to baking mode before model is loaded
- [Baking Mode] Missing error message in Baking Process tab
- [Baking Mode] Neutral material settings have no effect after re-importing a mesh
- [Baking Mode] Viewport separator is saved globally and not per mode
- [Baking Mode] Visualisation issue: average normal doesn\'t change the cage surface
- [Color Management] Auto detect color space setting is disabled when OCIO env var is present
- [Content] Mask Outline filter has artefact with height input
- [Content] Slope blur filter intensity slider is clamped at 1.0
- [Interop] Unable to create project with GLTF from Sampler
- [Layer Stack] Projection tiling value is not updated correctly with manipulator
- [Linux] Offset between graphic tablet pen and cursor with HDPI higher than 100%
- [Python] Crash when re-importing a mesh after creating a project
- [Substance] 3D noises are broken after re-importing a mesh
- [UV Tiles] Offset for UV projection is clamped to 1
- [Viewport] Straight lines visual feedback is not visible anymore
- [WhatsNew] Incorrect line return on feature titles
Known Issues:
- [Import] Some GLB with textures do not get textures in Painter
Substance 3D Painter 8.3.1
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