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Update notes via Steam Community

Wee Tanks got a makeover!

We have changed some visual elements of the game, such as letting players choose their own player colors and new arena designs.




Change the colors of all players




Set custom models for your custom tanks

Check the modding guide on how to mod your own custom tank models



More map editor settings




Multiplayer

We are still working on multiplayer, which we expect to go live next month!
Stay tuned for that.


Changelog:
- HUGE improvements in performance in Tankey Town, and all boss arenas
- (!) Big changes in some styles and graphics
- You can now toggle on/off if you want the auto save system to overwrite the base save file
- Added letterblocks
- Changed the countdown style
- Added modding option for changing tank colors
- You can now select if you want to test with companions
- You can now turn on experimental mode, which removes all boundaries for placing props
- Less tanks are dropped by commandos on toddler, and more on adult and grandpa
- WHAM! text effect are a bit higher so they dont clip with the floor
- Death X are same color as player
- Tankey town always on kid difficulty
- You can now freely resize the game window
- Custom props now copy the previous team color
- Can make the barrel have opacity of 0
- Ability to change the invisibility type of custom tanks
- Ability to disabled tank tracks of custom tanks
- White tanks are now fully invisible again on adult + grandpa
- Player tank has black poof when trying to boost and its not available
- Fixed pathfinding not working anymore for all tanks + companions
- Some bullets don't lose their trail anymore upon deletion
- King tank mines shoot out energy bullets again
- Custom tanks bunch of new bullets
- AI companions now get armour plates when going into king tank arena
- All bullet skins now have Xray behind walls
- Electro tanks are teleporting way more aggressive on grandpa
- Added Steamworks updated libsteam_api.dylib, which will fix some MacOS issues (Thanks to aehmttw)
- Converted all classic campaign missions to the new save method, so the classic campaign might load FASTER now
- Fixed tiles + conveyor belts not being removed
- You can now use commands to add missions from one campaign to the other
- Boss tanks fight factory-produced tanks now
- You can now set your own custom MOTD in the mod_settings
- You can now use commands to add missions from one campaign to the other (/addmission)
- And I added secret party easter egg somewhere on the main menu....
macOS English Wee Tanks! MacOS Depot 1797682
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