ADDITIONS:
- Medical system: To put it simply, the player can now bleed and break their legs. Also, this system can be added & improved to with new injuries and effects. These injuries can be healed by different medical items and with new items added this update. Added this update are:
- Bleed - Adds a light bleed to the player that degrades the player's health over time until healed.
- Heavy Bleed - Like the bleed, but faster and does more damage.
- Broken bone - Affects the player's sprint and jumping.
- Radiation - Affected by the player's resistance to radiation, activates when radiation is at 0.
- New loot settings: You can now change the amount of loot that will spawn for different types, from medical to ammo!
- New AI added: zombie hounds can be found at radiated locations.
- Added vicinity loot container to player inventory, in a radius around the player it will show dropped items that are on the ground.
- 2 new smaller locations added, including a gun shop.
- Some consumables will now have negative values.
- Added a furry friend to the safe zones.
- Crouch sprint; the player can now sprint while crouching, while allowing you to move faster while crouched, you will as well produce more noise to surrounding AI.
- Added a vendor that randomly spawns to safe zones that will always sell credits and possibly more in the future
- Added option to reset vehicles in game that have no item's in its storage(Could fix some people's performance issues)
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New items:
- Splint - Fixes broken bone
- Antibiotics - Increases radiation/illness resistance
- Civilian medkit - Like the medkit, but not as effective
- IFAK - Military first aid kit, stops bleeding
- Auto injector - Increases health & energy
- Energy drink
- Tin of tuna
- Tin of sardines
- Cereal
- Milk carton
- Turret - Buildable guard turret
CHANGES:
- Silencers now affect headshot damage
- Vehicles are no longer a safe haven, while the vehicle is at 0 health, the player will be damaged by oncoming attacks
- Radiation is much deadlier, if your rad meter is at 0 and you're outside of a radiation zone, you will now continue to take damage
- Increased value of some difficulty settings that they can be changed to
- Zombie AI attack faster/more often
- All zombies have a chance to apply radiation damage to the player
- Rags heal decreased to 10 from 15
- You can now aim your weapon while being hit
- More items now have stats you can view
- Seasons have a difference now, expect weather like know more likely as you get closer to Winter
- Slightly increased stamina drain
- Increased delay before AI spawns
- Compensators now reduce recoil by 20%
- Battle Ready Glock base damage: 24 -> 26
- Exterminator headshot damage: 44 -> 48
- Colonels Revenge base damage: 37 -> 42
- Valkyrie base damage: 43 -> 45
- Valkyrie headshot damage: 114 -> 126
- Crusher base damage: 38 -> 43
- Guardian base damage: 85 -> 89
- Increased Colonels Revenge fire rate
- Increased Vector fire rate
- New sitting animation
- Improved notification UI
- Change to reflection capture resolution
- More optimization to vehicles & AI when they're not close to the player
- Weapon brass/shells will stay on ground for around 10 seconds after a weapon is fired
- Increased size of trace when firing weapon
- Adjustments to some zombie animations
- Vendors no longer spin but their head moves to the player's position
- Few adjustments to default difficulty settings
- Default AI respawn timer set to 1500 seconds
BUG FIXES:
- Fix to AI not reacting to player properly
- Fixed difficulty settings resetting themselves on restart of game (Make sure to select the difficulty you want again)
- Fixed issue where while changing weapons (From Firearm to Melee), weapon wouldn't change and firearm would stay equipped causing issues with melee
- Fixed rabbits not being scared by player visibility (Only from sound)
- Fixed pause screen menu buttons in shooting range, etc
- Fixed blood splatter system
- Fixed blood splatter effect never actually deleting itself from world
- Fixed color grading for health effect while health is regenerated
- Fixed some level design issues
Also, look out for future updates as I'll be looking at suggestions and more. In worse news, for around 3 weeks starting 23rd April, I won't be available to release any updates to the game in this time, after this I will have much more time to update the game!
Changed files in this update